13.04.2011, 12:28
Float:function510(playerid)
{
new Float:var0[4];
GetVehicleVelocity(GetPlayerVehicleID(playerid), var0, var0, var0);
return floatround(1.61 * floatsqroot(floatabs(floatpower(var0[0] + var0[1] + var0[2], 2.0))) * 100, 0);
}
THX!
{
new Float:var0[4];
GetVehicleVelocity(GetPlayerVehicleID(playerid), var0, var0, var0);
return floatround(1.61 * floatsqroot(floatabs(floatpower(var0[0] + var0[1] + var0[2], 2.0))) * 100, 0);
}
THX!

