Confusing tag mismatch error
#1

I get tag mismatch error for the line i market with red

Код:
	if(strcmp(cmd, "/park", true) == 0)
	{
     	new Float:X, Float:Y, Float:Z, Float:Rot;
   	  	if(!IsPlayerInVehicle(playerid, Vehicle[playerid]))
   		{
   			SendClientMessage(playerid, 0xFFFFFFAA, "You are not in a car that you own.");
			return 1;
		}
		new file[256], name[24];
    	GetPlayerName(playerid, name, 24);
		format(file,sizeof(file),"Cars/%s.ini",name);
	    dini_IntSet(file, "Model", VehicleInfo[playerid][Model]);
		dini_IntSet(file, "Price", VehicleInfo[playerid][Price]);
		dini_FloatSet(file, "X", VehicleInfo[playerid][CarX]);
		dini_FloatSet(file, "Y", VehicleInfo[playerid][CarY]);
		dini_FloatSet(file, "Z", VehicleInfo[playerid][CarZ]);
		dini_FloatSet(file, "Rot", VehicleInfo[playerid][CarRot]);
		dini_IntSet(file, "Locked", VehicleInfo[playerid][Locked]);
		dini_Set(file, "Plate", VehPlate[Vehicle[playerid]]);
		dini_IntSet(file, "mod1", VehicleInfo[playerid][mod1]);
		dini_IntSet(file, "mod2", VehicleInfo[playerid][mod2]);
		dini_IntSet(file, "mod3", VehicleInfo[playerid][mod3]);
		dini_IntSet(file, "mod4", VehicleInfo[playerid][mod4]);
		dini_IntSet(file, "mod5", VehicleInfo[playerid][mod5]);
		dini_IntSet(file, "mod6", VehicleInfo[playerid][mod6]);
		dini_IntSet(file, "mod7", VehicleInfo[playerid][mod7]);
		dini_IntSet(file, "mod8", VehicleInfo[playerid][mod8]);
		dini_IntSet(file, "mod9", VehicleInfo[playerid][mod9]);
		dini_IntSet(file, "mod10", VehicleInfo[playerid][mod10]);
		dini_IntSet(file, "mod11", VehicleInfo[playerid][mod11]);
		dini_IntSet(file, "mod12", VehicleInfo[playerid][mod12]);
		dini_IntSet(file, "mod13", VehicleInfo[playerid][mod13]);
		dini_IntSet(file, "mod14", VehicleInfo[playerid][mod14]);
		dini_IntSet(file, "mod15", VehicleInfo[playerid][mod15]);
		dini_IntSet(file, "mod16", VehicleInfo[playerid][mod16]);
		dini_IntSet(file, "mod17", VehicleInfo[playerid][mod17]);
		dini_IntSet(file, "paintjob", VehicleInfo[playerid][paintjob]);
		dini_IntSet(file, "color1", VehicleInfo[playerid][colora]);
		dini_IntSet(file, "color2", VehicleInfo[playerid][colorb]);
  		SendClientMessage(playerid, 0xFFFF00FF, "Car parked successfully, it'll respawn at your parked location.");
     	GetVehiclePos(Vehicle[playerid], X, Y, Z);
     	GetVehicleZAngle(Vehicle[playerid], Rot);
     	VehicleInfo[playerid][Model] = GetVehicleModel(playerid);
     	VehicleInfo[playerid][CarX] = X;
     	VehicleInfo[playerid][CarY] = Y;
     	VehicleInfo[playerid][CarZ] = Z;
     	VehicleInfo[playerid][CarRot] = Rot;
     	new Float2:X, Float2:Y, Float2:Z, Float2:Rot;
   	  	if(!IsPlayerInVehicle(playerid, Vehicle2[playerid]))
   		{
   			SendClientMessage(playerid, 0xFFFFFFAA, "You are not in a car that you own.");
			return 1;
		}
		new file2[256], name2[24];
    	GetPlayerName(playerid, name2, 24);
		format(file2,sizeof(file2),"Cars2/%s.ini",name2);
	    dini_IntSet(file2, "Model", VehicleInfo[playerid][Model]);
		dini_IntSet(file2, "Price", VehicleInfo[playerid][Price]);
		dini_FloatSet(file2, "X", VehicleInfo[playerid][CarX]);
		dini_FloatSet(file2, "Y", VehicleInfo[playerid][CarY]);
		dini_FloatSet(file2, "Z", VehicleInfo[playerid][CarZ]);
		dini_FloatSet(file2, "Rot", VehicleInfo[playerid][CarRot]);
		dini_IntSet(file2, "Locked", VehicleInfo[playerid][Locked]);
		dini_Set(file2, "Plate", VehPlate[Vehicle[playerid]]);
		dini_IntSet(file2, "mod1", VehicleInfo[playerid][mod1]);
		dini_IntSet(file2, "mod2", VehicleInfo[playerid][mod2]);
		dini_IntSet(file2, "mod3", VehicleInfo[playerid][mod3]);
		dini_IntSet(file2, "mod4", VehicleInfo[playerid][mod4]);
		dini_IntSet(file2, "mod5", VehicleInfo[playerid][mod5]);
		dini_IntSet(file2, "mod6", VehicleInfo[playerid][mod6]);
		dini_IntSet(file2, "mod7", VehicleInfo[playerid][mod7]);
		dini_IntSet(file2, "mod8", VehicleInfo[playerid][mod8]);
		dini_IntSet(file2, "mod9", VehicleInfo[playerid][mod9]);
		dini_IntSet(file2, "mod10", VehicleInfo[playerid][mod10]);
		dini_IntSet(file2, "mod11", VehicleInfo[playerid][mod11]);
		dini_IntSet(file2, "mod12", VehicleInfo[playerid][mod12]);
		dini_IntSet(file2, "mod13", VehicleInfo[playerid][mod13]);
		dini_IntSet(file2, "mod14", VehicleInfo[playerid][mod14]);
		dini_IntSet(file2, "mod15", VehicleInfo[playerid][mod15]);
		dini_IntSet(file2, "mod16", VehicleInfo[playerid][mod16]);
		dini_IntSet(file2, "mod17", VehicleInfo[playerid][mod17]);
		dini_IntSet(file2, "paintjob", VehicleInfo[playerid][paintjob]);
		dini_IntSet(file2, "color1", VehicleInfo[playerid][colora]);
		dini_IntSet(file2, "color2", VehicleInfo[playerid][colorb]);
  		SendClientMessage(playerid, 0xFFFF00FF, "Car parked successfully, it'll respawn at your parked location.");
     	GetVehiclePos(Vehicle2[playerid], X, Y, Z);
     	GetVehicleZAngle(Vehicle2[playerid], Rot);
     	VehicleInfo[playerid][Model] = GetVehicleModel(playerid);
     	VehicleInfo[playerid][CarX] = X;
     	VehicleInfo[playerid][CarY] = Y;
     	VehicleInfo[playerid][CarZ] = Z;
     	VehicleInfo[playerid][CarRot] = Rot;
     	new Float3:X, Float3:Y, Float3:Z, Float3:Rot;
   	  R]	if(!IsPlayerInVehicle(playerid, Vehicle3[playerid]))
   		{
   			SendClientMessage(playerid, 0xFFFFFFAA, "You are not in a car that you own.");
			return 1;
		}
		new file3[256], name3[24];
    	GetPlayerName(playerid, name3, 24);
		format(file3,sizeof(file3),"Cars3/%s.ini",name3);
	    dini_IntSet(file3, "Model", VehicleInfo[playerid][Model]);
		dini_IntSet(file3, "Price", VehicleInfo[playerid][Price]);
		dini_FloatSet(file3, "X", VehicleInfo[playerid][CarX]);
		dini_FloatSet(file3, "Y", VehicleInfo[playerid][CarY]);
		dini_FloatSet(file3, "Z", VehicleInfo[playerid][CarZ]);
		dini_FloatSet(file3, "Rot", VehicleInfo[playerid][CarRot]);
		dini_IntSet(file3, "Locked", VehicleInfo[playerid][Locked]);
		dini_Set(file3, "Plate", VehPlate[Vehicle[playerid]]);
		dini_IntSet(file3, "mod1", VehicleInfo[playerid][mod1]);
		dini_IntSet(file3, "mod2", VehicleInfo[playerid][mod2]);
		dini_IntSet(file3, "mod3", VehicleInfo[playerid][mod3]);
		dini_IntSet(file3, "mod4", VehicleInfo[playerid][mod4]);
		dini_IntSet(file3, "mod5", VehicleInfo[playerid][mod5]);
		dini_IntSet(file3, "mod6", VehicleInfo[playerid][mod6]);
		dini_IntSet(file3, "mod7", VehicleInfo[playerid][mod7]);
		dini_IntSet(file3, "mod8", VehicleInfo[playerid][mod8]);
		dini_IntSet(file3, "mod9", VehicleInfo[playerid][mod9]);
		dini_IntSet(file3, "mod10", VehicleInfo[playerid][mod10]);
		dini_IntSet(file3, "mod11", VehicleInfo[playerid][mod11]);
		dini_IntSet(file3, "mod12", VehicleInfo[playerid][mod12]);
		dini_IntSet(file3, "mod13", VehicleInfo[playerid][mod13]);
		dini_IntSet(file3, "mod14", VehicleInfo[playerid][mod14]);
		dini_IntSet(file3, "mod15", VehicleInfo[playerid][mod15]);
		dini_IntSet(file3, "mod16", VehicleInfo[playerid][mod16]);
		dini_IntSet(file3, "mod17", VehicleInfo[playerid][mod17]);
		dini_IntSet(file3, "paintjob", VehicleInfo[playerid][paintjob]);
		dini_IntSet(file3, "color1", VehicleInfo[playerid][colora]);
		dini_IntSet(file3, "color2", VehicleInfo[playerid][colorb]);
  		SendClientMessage(playerid, 0xFFFF00FF, "Car parked successfully, it'll respawn at your parked location.");
     	GetVehiclePos(Vehicle3[playerid], X, Y, Z);
     	GetVehicleZAngle(Vehicle3[playerid], Rot);
     	VehicleInfo[playerid][Model] = GetVehicleModel(playerid);
     	VehicleInfo[playerid][CarX] = X;
     	VehicleInfo[playerid][CarY] = Y;
     	VehicleInfo[playerid][CarZ] = Z;
     	VehicleInfo[playerid][CarRot] = Rot;
     	return 1;
	}
Another parts which may help
Код:
	new file[256], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
	format(file,sizeof(file),"Cars/%s.ini",name);
	if(dini_Exists(file))
	{
	    VehicleInfo[playerid][Model] = dini_Int(file, "Model");
	    VehicleInfo[playerid][Price] = dini_Int(file, "Price");
	    VehicleInfo[playerid][CarX] = dini_Float(file, "X");
	    VehicleInfo[playerid][CarY] = dini_Float(file, "Y");
	    VehicleInfo[playerid][CarZ] = dini_Float(file, "Z");
	    VehicleInfo[playerid][CarRot] = dini_Float(file, "Rot");
	    VehicleInfo[playerid][Locked] = dini_Int(file, "Locked");
	 	VehicleInfo[playerid][mod1] = dini_Int(file, "mod1");
		VehicleInfo[playerid][mod2] = dini_Int(file, "mod2");
		VehicleInfo[playerid][mod3] = dini_Int(file, "mod3");
		VehicleInfo[playerid][mod4] = dini_Int(file, "mod4");
		VehicleInfo[playerid][mod5] = dini_Int(file, "mod5");
		VehicleInfo[playerid][mod6] = dini_Int(file, "mod6");
		VehicleInfo[playerid][mod7] = dini_Int(file, "mod7");
		VehicleInfo[playerid][mod8] = dini_Int(file, "mod8");
		VehicleInfo[playerid][mod9] = dini_Int(file, "mod9");
		VehicleInfo[playerid][mod10] = dini_Int(file, "mod10");
		VehicleInfo[playerid][mod11] = dini_Int(file, "mod11");
		VehicleInfo[playerid][mod12] = dini_Int(file, "mod12");
		VehicleInfo[playerid][mod13] = dini_Int(file, "mod13");
		VehicleInfo[playerid][mod14] = dini_Int(file, "mod14");
		VehicleInfo[playerid][mod15] = dini_Int(file, "mod15");
		VehicleInfo[playerid][mod16] = dini_Int(file, "mod16");
		VehicleInfo[playerid][mod17] = dini_Int(file, "mod17");
		VehicleInfo[playerid][paintjob] = dini_Int(file, "paintjob");
		VehicleInfo[playerid][colora] = dini_Int(file, "color1");
		VehicleInfo[playerid][colorb] = dini_Int(file, "color2");
		Vehicle[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000);
    	if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod1]); }
		if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod2]); }
		if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod3]); }
		if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod4]); }
		if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod5]); }
		if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod6]); }
		if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod7]); }
		if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod8]); }
		if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod9]); }
		if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod10]); }
		if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod11]); }
		if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod12]); }
		if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod13]); }
		if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod14]); }
		if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod15]); }
		if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod16]); }
		if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod17]); }
		if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0)
		{
			ChangeVehicleColor(Vehicle[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]);
		}
		if(VehicleInfo[playerid][paintjob]!=0)
		{
		    ChangeVehiclePaintjob(Vehicle[playerid],VehicleInfo[playerid][paintjob]);
  		}
		new tmp[256]; tmp = dini_Get(file, "Plate");
		gPlayercars[playerid] = 1;
		VehOwned[Vehicle[playerid]] = 1;
		OwnerID[Vehicle[playerid]] = playerid;
		SetVehicleParamsForPlayer(Vehicle[playerid], playerid, 0, VehicleInfo[playerid][Locked]);
		gVehLocked[Vehicle[playerid]] = VehicleInfo[playerid][Locked];
		SetVehicleNumberPlate(Vehicle[playerid], tmp);
		VehPlate[Vehicle[playerid]] = tmp;
		LoadTrunk(playerid);
   }
	new file2[256], name2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name2, sizeof(name2));
	format(file2,sizeof(file),"Cars2/%s.ini",name2);
	if(dini_Exists(file2))
	{
	    VehicleInfo[playerid][Model] = dini_Int(file, "Model");
	    VehicleInfo[playerid][Price] = dini_Int(file, "Price");
	    VehicleInfo[playerid][CarX] = dini_Float(file, "X");
	    VehicleInfo[playerid][CarY] = dini_Float(file, "Y");
	    VehicleInfo[playerid][CarZ] = dini_Float(file, "Z");
	    VehicleInfo[playerid][CarRot] = dini_Float(file, "Rot");
	    VehicleInfo[playerid][Locked] = dini_Int(file, "Locked");
	 	VehicleInfo[playerid][mod1] = dini_Int(file, "mod1");
	 	VehicleInfo[playerid][mod2] = dini_Int(file, "mod2");
	 	VehicleInfo[playerid][mod3] = dini_Int(file, "mod3");
	 	VehicleInfo[playerid][mod4] = dini_Int(file, "mod4");
	 	VehicleInfo[playerid][mod5] = dini_Int(file, "mod5");
		VehicleInfo[playerid][mod6] = dini_Int(file, "mod6");
		VehicleInfo[playerid][mod7] = dini_Int(file, "mod7");
		VehicleInfo[playerid][mod8] = dini_Int(file, "mod8");
		VehicleInfo[playerid][mod9] = dini_Int(file, "mod9");
		VehicleInfo[playerid][mod10] = dini_Int(file, "mod10");
		VehicleInfo[playerid][mod11] = dini_Int(file, "mod11");
		VehicleInfo[playerid][mod12] = dini_Int(file, "mod12");
		VehicleInfo[playerid][mod13] = dini_Int(file, "mod13");
		VehicleInfo[playerid][mod14] = dini_Int(file, "mod14");
		VehicleInfo[playerid][mod15] = dini_Int(file, "mod15");
		VehicleInfo[playerid][mod16] = dini_Int(file, "mod16");
		VehicleInfo[playerid][mod17] = dini_Int(file, "mod17");
		VehicleInfo[playerid][paintjob] = dini_Int(file, "paintjob");
		VehicleInfo[playerid][colora] = dini_Int(file, "color1");
		VehicleInfo[playerid][colorb] = dini_Int(file, "color2");
		Vehicle2[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000);
    	if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod1]); }
		if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod2]); }
		if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod3]); }
		if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod4]); }
		if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod5]); }
		if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod6]); }
		if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod7]); }
		if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod8]); }
		if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod9]); }
		if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod10]); }
		if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod11]); }
		if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod12]); }
		if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod13]); }
		if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod14]); }
		if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod15]); }
		if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod16]); }
		if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod17]); }
		if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0)
		{
			ChangeVehicleColor(Vehicle2[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]);
		}
		if(VehicleInfo[playerid][paintjob]!=0)
		{
		    ChangeVehiclePaintjob(Vehicle2[playerid],VehicleInfo[playerid][paintjob]);
  		}
		new tmp[256]; tmp = dini_Get(file, "Plate");
		gPlayercars[playerid] = 1;
		VehOwned[Vehicle2[playerid]] = 1;
		OwnerID[Vehicle2[playerid]] = playerid;
		SetVehicleParamsForPlayer(Vehicle2[playerid], playerid, 0, VehicleInfo[playerid][Locked]);
		gVehLocked[Vehicle2[playerid]] = VehicleInfo[playerid][Locked];
		SetVehicleNumberPlate(Vehicle2[playerid], tmp);
		VehPlate[Vehicle2[playerid]] = tmp;
		LoadTrunk(playerid);
    }
	new file3[256], name3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name3, sizeof(name3));
	format(file3,sizeof(file),"Cars3/%s.ini",name3);
	if(dini_Exists(file3))
	{
	    VehicleInfo[playerid][Model] = dini_Int(file3, "Model");
	    VehicleInfo[playerid][Price] = dini_Int(file3, "Price");
	    VehicleInfo[playerid][CarX] = dini_Float(file3, "X");
	    VehicleInfo[playerid][CarY] = dini_Float(file3, "Y");
	    VehicleInfo[playerid][CarZ] = dini_Float(file3, "Z");
	    VehicleInfo[playerid][CarRot] = dini_Float(file3, "Rot");
	    VehicleInfo[playerid][Locked] = dini_Int(file3, "Locked");
	 	VehicleInfo[playerid][mod1] = dini_Int(file3, "mod1");
	 	VehicleInfo[playerid][mod2] = dini_Int(file3, "mod2");
	 	VehicleInfo[playerid][mod3] = dini_Int(file3, "mod3");
	 	VehicleInfo[playerid][mod4] = dini_Int(file3, "mod4");
	 	VehicleInfo[playerid][mod5] = dini_Int(file3, "mod5");
		VehicleInfo[playerid][mod6] = dini_Int(file3, "mod6");
		VehicleInfo[playerid][mod7] = dini_Int(file3, "mod7");
		VehicleInfo[playerid][mod8] = dini_Int(file3, "mod8");
		VehicleInfo[playerid][mod9] = dini_Int(file3, "mod9");
		VehicleInfo[playerid][mod10] = dini_Int(file3, "mod10");
		VehicleInfo[playerid][mod11] = dini_Int(file3, "mod11");
		VehicleInfo[playerid][mod12] = dini_Int(file3, "mod12");
		VehicleInfo[playerid][mod13] = dini_Int(file3, "mod13");
		VehicleInfo[playerid][mod14] = dini_Int(file3, "mod14");
		VehicleInfo[playerid][mod15] = dini_Int(file3, "mod15");
		VehicleInfo[playerid][mod16] = dini_Int(file3, "mod16");
		VehicleInfo[playerid][mod17] = dini_Int(file3, "mod17");
		VehicleInfo[playerid][paintjob] = dini_Int(file3, "paintjob");
		VehicleInfo[playerid][colora] = dini_Int(file3, "color1");
		VehicleInfo[playerid][colorb] = dini_Int(file3, "color2");
		Vehicle3[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000);
    	if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod1]); }
		if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod2]); }
		if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod3]); }
		if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod4]); }
		if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod5]); }
		if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod6]); }
		if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod7]); }
		if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod8]); }
		if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod9]); }
		if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod10]); }
		if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod11]); }
		if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod12]); }
		if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod13]); }
		if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod14]); }
		if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod15]); }
		if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod16]); }
		if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod17]); }
		if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0)
		{
			ChangeVehicleColor(Vehicle3[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]);
		}
		if(VehicleInfo[playerid][paintjob]!=0)
		{
		    ChangeVehiclePaintjob(Vehicle3[playerid],VehicleInfo[playerid][paintjob]);
  		}
		new tmp[256]; tmp = dini_Get(file, "Plate");
		gPlayercars[playerid] = 1;
		VehOwned[Vehicle3[playerid]] = 1;
		OwnerID[Vehicle3[playerid]] = playerid;
		SetVehicleParamsForPlayer(Vehicle3[playerid], playerid, 0, VehicleInfo[playerid][Locked]);
		gVehLocked[Vehicle3[playerid]] = VehicleInfo[playerid][Locked];
		SetVehicleNumberPlate(Vehicle3[playerid], tmp);
		VehPlate[Vehicle3[playerid]] = tmp;
		LoadTrunk(playerid);
    }
    return 1;
}
Ignore missing brackets.
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#2

What is this? Float2: .... ?
pawn Код:
new Float2:X, Float2:Y, Float2:Z, Float2:Rot;
use
pawn Код:
new Float:X2, Float:Y2, Float:Z2, Float:Rot2;
But from your script I see you can define X,Y,Z and Rot only once

and this
pawn Код:
VehicleInfo[playerid][Model] = GetVehicleModel(playerid);
Since when player is a vehicle?
use
pawn Код:
GetVehicleModel(GetPlayerVehicleID(playerid));
Reply
#3

It is a dealership script, Im scripting it to have there cars, So im making /park so i defined X,Y,Z, and Rot for one of the threee cars so i defined theree times, And VehicleInfo[playerid][model] is correct because i defined it , it means information of vehicle belonging to certian player. Ill try it out , check if there are any other mistakes. Thanks !

Edit:- It works i luv you dude (No gay). Its great that u lukd into my large script with patience and solved it, Ur a pro man!
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