14.04.2011, 05:15
I get tag mismatch error for the line i market with red
Another parts which may help
Ignore missing brackets.
Код:
if(strcmp(cmd, "/park", true) == 0) { new Float:X, Float:Y, Float:Z, Float:Rot; if(!IsPlayerInVehicle(playerid, Vehicle[playerid])) { SendClientMessage(playerid, 0xFFFFFFAA, "You are not in a car that you own."); return 1; } new file[256], name[24]; GetPlayerName(playerid, name, 24); format(file,sizeof(file),"Cars/%s.ini",name); dini_IntSet(file, "Model", VehicleInfo[playerid][Model]); dini_IntSet(file, "Price", VehicleInfo[playerid][Price]); dini_FloatSet(file, "X", VehicleInfo[playerid][CarX]); dini_FloatSet(file, "Y", VehicleInfo[playerid][CarY]); dini_FloatSet(file, "Z", VehicleInfo[playerid][CarZ]); dini_FloatSet(file, "Rot", VehicleInfo[playerid][CarRot]); dini_IntSet(file, "Locked", VehicleInfo[playerid][Locked]); dini_Set(file, "Plate", VehPlate[Vehicle[playerid]]); dini_IntSet(file, "mod1", VehicleInfo[playerid][mod1]); dini_IntSet(file, "mod2", VehicleInfo[playerid][mod2]); dini_IntSet(file, "mod3", VehicleInfo[playerid][mod3]); dini_IntSet(file, "mod4", VehicleInfo[playerid][mod4]); dini_IntSet(file, "mod5", VehicleInfo[playerid][mod5]); dini_IntSet(file, "mod6", VehicleInfo[playerid][mod6]); dini_IntSet(file, "mod7", VehicleInfo[playerid][mod7]); dini_IntSet(file, "mod8", VehicleInfo[playerid][mod8]); dini_IntSet(file, "mod9", VehicleInfo[playerid][mod9]); dini_IntSet(file, "mod10", VehicleInfo[playerid][mod10]); dini_IntSet(file, "mod11", VehicleInfo[playerid][mod11]); dini_IntSet(file, "mod12", VehicleInfo[playerid][mod12]); dini_IntSet(file, "mod13", VehicleInfo[playerid][mod13]); dini_IntSet(file, "mod14", VehicleInfo[playerid][mod14]); dini_IntSet(file, "mod15", VehicleInfo[playerid][mod15]); dini_IntSet(file, "mod16", VehicleInfo[playerid][mod16]); dini_IntSet(file, "mod17", VehicleInfo[playerid][mod17]); dini_IntSet(file, "paintjob", VehicleInfo[playerid][paintjob]); dini_IntSet(file, "color1", VehicleInfo[playerid][colora]); dini_IntSet(file, "color2", VehicleInfo[playerid][colorb]); SendClientMessage(playerid, 0xFFFF00FF, "Car parked successfully, it'll respawn at your parked location."); GetVehiclePos(Vehicle[playerid], X, Y, Z); GetVehicleZAngle(Vehicle[playerid], Rot); VehicleInfo[playerid][Model] = GetVehicleModel(playerid); VehicleInfo[playerid][CarX] = X; VehicleInfo[playerid][CarY] = Y; VehicleInfo[playerid][CarZ] = Z; VehicleInfo[playerid][CarRot] = Rot; new Float2:X, Float2:Y, Float2:Z, Float2:Rot; if(!IsPlayerInVehicle(playerid, Vehicle2[playerid])) { SendClientMessage(playerid, 0xFFFFFFAA, "You are not in a car that you own."); return 1; } new file2[256], name2[24]; GetPlayerName(playerid, name2, 24); format(file2,sizeof(file2),"Cars2/%s.ini",name2); dini_IntSet(file2, "Model", VehicleInfo[playerid][Model]); dini_IntSet(file2, "Price", VehicleInfo[playerid][Price]); dini_FloatSet(file2, "X", VehicleInfo[playerid][CarX]); dini_FloatSet(file2, "Y", VehicleInfo[playerid][CarY]); dini_FloatSet(file2, "Z", VehicleInfo[playerid][CarZ]); dini_FloatSet(file2, "Rot", VehicleInfo[playerid][CarRot]); dini_IntSet(file2, "Locked", VehicleInfo[playerid][Locked]); dini_Set(file2, "Plate", VehPlate[Vehicle[playerid]]); dini_IntSet(file2, "mod1", VehicleInfo[playerid][mod1]); dini_IntSet(file2, "mod2", VehicleInfo[playerid][mod2]); dini_IntSet(file2, "mod3", VehicleInfo[playerid][mod3]); dini_IntSet(file2, "mod4", VehicleInfo[playerid][mod4]); dini_IntSet(file2, "mod5", VehicleInfo[playerid][mod5]); dini_IntSet(file2, "mod6", VehicleInfo[playerid][mod6]); dini_IntSet(file2, "mod7", VehicleInfo[playerid][mod7]); dini_IntSet(file2, "mod8", VehicleInfo[playerid][mod8]); dini_IntSet(file2, "mod9", VehicleInfo[playerid][mod9]); dini_IntSet(file2, "mod10", VehicleInfo[playerid][mod10]); dini_IntSet(file2, "mod11", VehicleInfo[playerid][mod11]); dini_IntSet(file2, "mod12", VehicleInfo[playerid][mod12]); dini_IntSet(file2, "mod13", VehicleInfo[playerid][mod13]); dini_IntSet(file2, "mod14", VehicleInfo[playerid][mod14]); dini_IntSet(file2, "mod15", VehicleInfo[playerid][mod15]); dini_IntSet(file2, "mod16", VehicleInfo[playerid][mod16]); dini_IntSet(file2, "mod17", VehicleInfo[playerid][mod17]); dini_IntSet(file2, "paintjob", VehicleInfo[playerid][paintjob]); dini_IntSet(file2, "color1", VehicleInfo[playerid][colora]); dini_IntSet(file2, "color2", VehicleInfo[playerid][colorb]); SendClientMessage(playerid, 0xFFFF00FF, "Car parked successfully, it'll respawn at your parked location."); GetVehiclePos(Vehicle2[playerid], X, Y, Z); GetVehicleZAngle(Vehicle2[playerid], Rot); VehicleInfo[playerid][Model] = GetVehicleModel(playerid); VehicleInfo[playerid][CarX] = X; VehicleInfo[playerid][CarY] = Y; VehicleInfo[playerid][CarZ] = Z; VehicleInfo[playerid][CarRot] = Rot; new Float3:X, Float3:Y, Float3:Z, Float3:Rot; R] if(!IsPlayerInVehicle(playerid, Vehicle3[playerid])) { SendClientMessage(playerid, 0xFFFFFFAA, "You are not in a car that you own."); return 1; } new file3[256], name3[24]; GetPlayerName(playerid, name3, 24); format(file3,sizeof(file3),"Cars3/%s.ini",name3); dini_IntSet(file3, "Model", VehicleInfo[playerid][Model]); dini_IntSet(file3, "Price", VehicleInfo[playerid][Price]); dini_FloatSet(file3, "X", VehicleInfo[playerid][CarX]); dini_FloatSet(file3, "Y", VehicleInfo[playerid][CarY]); dini_FloatSet(file3, "Z", VehicleInfo[playerid][CarZ]); dini_FloatSet(file3, "Rot", VehicleInfo[playerid][CarRot]); dini_IntSet(file3, "Locked", VehicleInfo[playerid][Locked]); dini_Set(file3, "Plate", VehPlate[Vehicle[playerid]]); dini_IntSet(file3, "mod1", VehicleInfo[playerid][mod1]); dini_IntSet(file3, "mod2", VehicleInfo[playerid][mod2]); dini_IntSet(file3, "mod3", VehicleInfo[playerid][mod3]); dini_IntSet(file3, "mod4", VehicleInfo[playerid][mod4]); dini_IntSet(file3, "mod5", VehicleInfo[playerid][mod5]); dini_IntSet(file3, "mod6", VehicleInfo[playerid][mod6]); dini_IntSet(file3, "mod7", VehicleInfo[playerid][mod7]); dini_IntSet(file3, "mod8", VehicleInfo[playerid][mod8]); dini_IntSet(file3, "mod9", VehicleInfo[playerid][mod9]); dini_IntSet(file3, "mod10", VehicleInfo[playerid][mod10]); dini_IntSet(file3, "mod11", VehicleInfo[playerid][mod11]); dini_IntSet(file3, "mod12", VehicleInfo[playerid][mod12]); dini_IntSet(file3, "mod13", VehicleInfo[playerid][mod13]); dini_IntSet(file3, "mod14", VehicleInfo[playerid][mod14]); dini_IntSet(file3, "mod15", VehicleInfo[playerid][mod15]); dini_IntSet(file3, "mod16", VehicleInfo[playerid][mod16]); dini_IntSet(file3, "mod17", VehicleInfo[playerid][mod17]); dini_IntSet(file3, "paintjob", VehicleInfo[playerid][paintjob]); dini_IntSet(file3, "color1", VehicleInfo[playerid][colora]); dini_IntSet(file3, "color2", VehicleInfo[playerid][colorb]); SendClientMessage(playerid, 0xFFFF00FF, "Car parked successfully, it'll respawn at your parked location."); GetVehiclePos(Vehicle3[playerid], X, Y, Z); GetVehicleZAngle(Vehicle3[playerid], Rot); VehicleInfo[playerid][Model] = GetVehicleModel(playerid); VehicleInfo[playerid][CarX] = X; VehicleInfo[playerid][CarY] = Y; VehicleInfo[playerid][CarZ] = Z; VehicleInfo[playerid][CarRot] = Rot; return 1; }
Код:
new file[256], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(file,sizeof(file),"Cars/%s.ini",name); if(dini_Exists(file)) { VehicleInfo[playerid][Model] = dini_Int(file, "Model"); VehicleInfo[playerid][Price] = dini_Int(file, "Price"); VehicleInfo[playerid][CarX] = dini_Float(file, "X"); VehicleInfo[playerid][CarY] = dini_Float(file, "Y"); VehicleInfo[playerid][CarZ] = dini_Float(file, "Z"); VehicleInfo[playerid][CarRot] = dini_Float(file, "Rot"); VehicleInfo[playerid][Locked] = dini_Int(file, "Locked"); VehicleInfo[playerid][mod1] = dini_Int(file, "mod1"); VehicleInfo[playerid][mod2] = dini_Int(file, "mod2"); VehicleInfo[playerid][mod3] = dini_Int(file, "mod3"); VehicleInfo[playerid][mod4] = dini_Int(file, "mod4"); VehicleInfo[playerid][mod5] = dini_Int(file, "mod5"); VehicleInfo[playerid][mod6] = dini_Int(file, "mod6"); VehicleInfo[playerid][mod7] = dini_Int(file, "mod7"); VehicleInfo[playerid][mod8] = dini_Int(file, "mod8"); VehicleInfo[playerid][mod9] = dini_Int(file, "mod9"); VehicleInfo[playerid][mod10] = dini_Int(file, "mod10"); VehicleInfo[playerid][mod11] = dini_Int(file, "mod11"); VehicleInfo[playerid][mod12] = dini_Int(file, "mod12"); VehicleInfo[playerid][mod13] = dini_Int(file, "mod13"); VehicleInfo[playerid][mod14] = dini_Int(file, "mod14"); VehicleInfo[playerid][mod15] = dini_Int(file, "mod15"); VehicleInfo[playerid][mod16] = dini_Int(file, "mod16"); VehicleInfo[playerid][mod17] = dini_Int(file, "mod17"); VehicleInfo[playerid][paintjob] = dini_Int(file, "paintjob"); VehicleInfo[playerid][colora] = dini_Int(file, "color1"); VehicleInfo[playerid][colorb] = dini_Int(file, "color2"); Vehicle[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000); if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod1]); } if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod2]); } if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod3]); } if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod4]); } if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod5]); } if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod6]); } if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod7]); } if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod8]); } if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod9]); } if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod10]); } if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod11]); } if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod12]); } if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod13]); } if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod14]); } if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod15]); } if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod16]); } if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle[playerid],VehicleInfo[playerid][mod17]); } if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0) { ChangeVehicleColor(Vehicle[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]); } if(VehicleInfo[playerid][paintjob]!=0) { ChangeVehiclePaintjob(Vehicle[playerid],VehicleInfo[playerid][paintjob]); } new tmp[256]; tmp = dini_Get(file, "Plate"); gPlayercars[playerid] = 1; VehOwned[Vehicle[playerid]] = 1; OwnerID[Vehicle[playerid]] = playerid; SetVehicleParamsForPlayer(Vehicle[playerid], playerid, 0, VehicleInfo[playerid][Locked]); gVehLocked[Vehicle[playerid]] = VehicleInfo[playerid][Locked]; SetVehicleNumberPlate(Vehicle[playerid], tmp); VehPlate[Vehicle[playerid]] = tmp; LoadTrunk(playerid); } new file2[256], name2[MAX_PLAYER_NAME]; GetPlayerName(playerid, name2, sizeof(name2)); format(file2,sizeof(file),"Cars2/%s.ini",name2); if(dini_Exists(file2)) { VehicleInfo[playerid][Model] = dini_Int(file, "Model"); VehicleInfo[playerid][Price] = dini_Int(file, "Price"); VehicleInfo[playerid][CarX] = dini_Float(file, "X"); VehicleInfo[playerid][CarY] = dini_Float(file, "Y"); VehicleInfo[playerid][CarZ] = dini_Float(file, "Z"); VehicleInfo[playerid][CarRot] = dini_Float(file, "Rot"); VehicleInfo[playerid][Locked] = dini_Int(file, "Locked"); VehicleInfo[playerid][mod1] = dini_Int(file, "mod1"); VehicleInfo[playerid][mod2] = dini_Int(file, "mod2"); VehicleInfo[playerid][mod3] = dini_Int(file, "mod3"); VehicleInfo[playerid][mod4] = dini_Int(file, "mod4"); VehicleInfo[playerid][mod5] = dini_Int(file, "mod5"); VehicleInfo[playerid][mod6] = dini_Int(file, "mod6"); VehicleInfo[playerid][mod7] = dini_Int(file, "mod7"); VehicleInfo[playerid][mod8] = dini_Int(file, "mod8"); VehicleInfo[playerid][mod9] = dini_Int(file, "mod9"); VehicleInfo[playerid][mod10] = dini_Int(file, "mod10"); VehicleInfo[playerid][mod11] = dini_Int(file, "mod11"); VehicleInfo[playerid][mod12] = dini_Int(file, "mod12"); VehicleInfo[playerid][mod13] = dini_Int(file, "mod13"); VehicleInfo[playerid][mod14] = dini_Int(file, "mod14"); VehicleInfo[playerid][mod15] = dini_Int(file, "mod15"); VehicleInfo[playerid][mod16] = dini_Int(file, "mod16"); VehicleInfo[playerid][mod17] = dini_Int(file, "mod17"); VehicleInfo[playerid][paintjob] = dini_Int(file, "paintjob"); VehicleInfo[playerid][colora] = dini_Int(file, "color1"); VehicleInfo[playerid][colorb] = dini_Int(file, "color2"); Vehicle2[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000); if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod1]); } if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod2]); } if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod3]); } if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod4]); } if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod5]); } if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod6]); } if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod7]); } if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod8]); } if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod9]); } if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod10]); } if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod11]); } if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod12]); } if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod13]); } if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod14]); } if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod15]); } if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod16]); } if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle2[playerid],VehicleInfo[playerid][mod17]); } if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0) { ChangeVehicleColor(Vehicle2[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]); } if(VehicleInfo[playerid][paintjob]!=0) { ChangeVehiclePaintjob(Vehicle2[playerid],VehicleInfo[playerid][paintjob]); } new tmp[256]; tmp = dini_Get(file, "Plate"); gPlayercars[playerid] = 1; VehOwned[Vehicle2[playerid]] = 1; OwnerID[Vehicle2[playerid]] = playerid; SetVehicleParamsForPlayer(Vehicle2[playerid], playerid, 0, VehicleInfo[playerid][Locked]); gVehLocked[Vehicle2[playerid]] = VehicleInfo[playerid][Locked]; SetVehicleNumberPlate(Vehicle2[playerid], tmp); VehPlate[Vehicle2[playerid]] = tmp; LoadTrunk(playerid); } new file3[256], name3[MAX_PLAYER_NAME]; GetPlayerName(playerid, name3, sizeof(name3)); format(file3,sizeof(file),"Cars3/%s.ini",name3); if(dini_Exists(file3)) { VehicleInfo[playerid][Model] = dini_Int(file3, "Model"); VehicleInfo[playerid][Price] = dini_Int(file3, "Price"); VehicleInfo[playerid][CarX] = dini_Float(file3, "X"); VehicleInfo[playerid][CarY] = dini_Float(file3, "Y"); VehicleInfo[playerid][CarZ] = dini_Float(file3, "Z"); VehicleInfo[playerid][CarRot] = dini_Float(file3, "Rot"); VehicleInfo[playerid][Locked] = dini_Int(file3, "Locked"); VehicleInfo[playerid][mod1] = dini_Int(file3, "mod1"); VehicleInfo[playerid][mod2] = dini_Int(file3, "mod2"); VehicleInfo[playerid][mod3] = dini_Int(file3, "mod3"); VehicleInfo[playerid][mod4] = dini_Int(file3, "mod4"); VehicleInfo[playerid][mod5] = dini_Int(file3, "mod5"); VehicleInfo[playerid][mod6] = dini_Int(file3, "mod6"); VehicleInfo[playerid][mod7] = dini_Int(file3, "mod7"); VehicleInfo[playerid][mod8] = dini_Int(file3, "mod8"); VehicleInfo[playerid][mod9] = dini_Int(file3, "mod9"); VehicleInfo[playerid][mod10] = dini_Int(file3, "mod10"); VehicleInfo[playerid][mod11] = dini_Int(file3, "mod11"); VehicleInfo[playerid][mod12] = dini_Int(file3, "mod12"); VehicleInfo[playerid][mod13] = dini_Int(file3, "mod13"); VehicleInfo[playerid][mod14] = dini_Int(file3, "mod14"); VehicleInfo[playerid][mod15] = dini_Int(file3, "mod15"); VehicleInfo[playerid][mod16] = dini_Int(file3, "mod16"); VehicleInfo[playerid][mod17] = dini_Int(file3, "mod17"); VehicleInfo[playerid][paintjob] = dini_Int(file3, "paintjob"); VehicleInfo[playerid][colora] = dini_Int(file3, "color1"); VehicleInfo[playerid][colorb] = dini_Int(file3, "color2"); Vehicle3[playerid] = CreateVehicle(VehicleInfo[playerid][Model], VehicleInfo[playerid][CarX], VehicleInfo[playerid][CarY], VehicleInfo[playerid][CarZ], VehicleInfo[playerid][CarRot], -1, -1, 3600000); if(VehicleInfo[playerid][mod1]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod1]); } if(VehicleInfo[playerid][mod2]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod2]); } if(VehicleInfo[playerid][mod3]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod3]); } if(VehicleInfo[playerid][mod4]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod4]); } if(VehicleInfo[playerid][mod5]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod5]); } if(VehicleInfo[playerid][mod6]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod6]); } if(VehicleInfo[playerid][mod7]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod7]); } if(VehicleInfo[playerid][mod8]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod8]); } if(VehicleInfo[playerid][mod9]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod9]); } if(VehicleInfo[playerid][mod10]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod10]); } if(VehicleInfo[playerid][mod11]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod11]); } if(VehicleInfo[playerid][mod12]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod12]); } if(VehicleInfo[playerid][mod13]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod13]); } if(VehicleInfo[playerid][mod14]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod14]); } if(VehicleInfo[playerid][mod15]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod15]); } if(VehicleInfo[playerid][mod16]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod16]); } if(VehicleInfo[playerid][mod17]!=0) { AddVehicleComponent(Vehicle3[playerid],VehicleInfo[playerid][mod17]); } if(VehicleInfo[playerid][colora]!=0 || VehicleInfo[playerid][colorb]!=0) { ChangeVehicleColor(Vehicle3[playerid],VehicleInfo[playerid][colora],VehicleInfo[playerid][colorb]); } if(VehicleInfo[playerid][paintjob]!=0) { ChangeVehiclePaintjob(Vehicle3[playerid],VehicleInfo[playerid][paintjob]); } new tmp[256]; tmp = dini_Get(file, "Plate"); gPlayercars[playerid] = 1; VehOwned[Vehicle3[playerid]] = 1; OwnerID[Vehicle3[playerid]] = playerid; SetVehicleParamsForPlayer(Vehicle3[playerid], playerid, 0, VehicleInfo[playerid][Locked]); gVehLocked[Vehicle3[playerid]] = VehicleInfo[playerid][Locked]; SetVehicleNumberPlate(Vehicle3[playerid], tmp); VehPlate[Vehicle3[playerid]] = tmp; LoadTrunk(playerid); } return 1; }