10.04.2011, 01:18
pawn Код:
if(gunid != 22 && PlayerInfo[playerid][pGun2] != 22)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(346, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 4 && PlayerInfo[playerid][pGun1] != 4)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(335, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 5 && PlayerInfo[playerid][pGun1] != 5)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(336, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 6 && PlayerInfo[playerid][pGun1] != 6)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(337, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 7 && PlayerInfo[playerid][pGun1] != 7)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(338, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 9 && PlayerInfo[playerid][pGun1] != 9)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(341, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 10 && PlayerInfo[playerid][pGun10] != 10)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(321, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 11 && PlayerInfo[playerid][pGun10] != 11)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(320, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 12 && PlayerInfo[playerid][pGun10] != 12)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(319, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 13 && PlayerInfo[playerid][pGun10] != 13)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(318, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 14 && PlayerInfo[playerid][pGun10] != 14)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(325, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 15 && PlayerInfo[playerid][pGun10] != 15)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(326, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 23 && PlayerInfo[playerid][pGun2] != 23)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(347, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 24 && PlayerInfo[playerid][pGun2] != 24)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(348, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 25 && PlayerInfo[playerid][pGun3] != 25)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(349, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 27 && PlayerInfo[playerid][pGun3] != 27)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(350, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 29 && PlayerInfo[playerid][pGun4] != 29)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(353, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 30 && PlayerInfo[playerid][pGun5] != 30)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(355, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 31 && PlayerInfo[playerid][pGun5] != 31)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(356, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 33 && PlayerInfo[playerid][pGun6] != 33)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(357, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 34 && PlayerInfo[playerid][pGun6] != 34)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(358, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}
if(gunid != 46 && PlayerInfo[playerid][pGun11] != 46)
{
SendClientMessage(playerid, COLOR_GREY, "You Dont Have This Weapon!");
}
else
{
CreateObject(370, wx, wy, wz-0.95, 93.7,120.0,120.0);
TakeWeapon(playerid,gunid);
}