12.03.2011, 08:54
Hello Ladies and Gentlemen! (Oh, more less Gentlemen ).
So, i have textdraw in "OnGameModeInit" called by TDShowForAll.
Then, i have td in command /td <id> <text>.
When i type /td, the textdraw from ongamemodeinit is invisible. But why? I have two variables for textdraws.
Video: (ignore the music, The Lonely Island rocks! ) [ame]http://www.youtube.com/watch?v=Et5SBvcyats[/ame]
Codes:
OnGameModeInit
[code]TextDrawDestroy(web);
web = TextDrawCreate(500,5,"www.lila.net");
TextDrawUseBox(web, 0);
TextDrawBoxColor(web, 0x00000055);
TextDrawTextSize(web,600,100);
TextDrawFont(web, 1);
TextDrawSetShadow(web,1); // no shadow
TextDrawSetOutline(web,3); // thickness 1
TextDrawBackgroundColor(web,0x000000FF);
TextDrawColor(web,0xFFFFFFFF);
TextDrawAlignment(web,1);
TextDrawLetterSize(web,0.5,1.5);
TextDrawShowForAll(web);
[code]
/td
MyTextdraw:
Any idea?
So, i have textdraw in "OnGameModeInit" called by TDShowForAll.
Then, i have td in command /td <id> <text>.
When i type /td, the textdraw from ongamemodeinit is invisible. But why? I have two variables for textdraws.
Video: (ignore the music, The Lonely Island rocks! ) [ame]http://www.youtube.com/watch?v=Et5SBvcyats[/ame]
Codes:
OnGameModeInit
[code]TextDrawDestroy(web);
web = TextDrawCreate(500,5,"www.lila.net");
TextDrawUseBox(web, 0);
TextDrawBoxColor(web, 0x00000055);
TextDrawTextSize(web,600,100);
TextDrawFont(web, 1);
TextDrawSetShadow(web,1); // no shadow
TextDrawSetOutline(web,3); // thickness 1
TextDrawBackgroundColor(web,0x000000FF);
TextDrawColor(web,0xFFFFFFFF);
TextDrawAlignment(web,1);
TextDrawLetterSize(web,0.5,1.5);
TextDrawShowForAll(web);
[code]
/td
Код:
dcmd_td(playerid,params[]) { new ID = strval(params); new par = chrfind(' ',params) + 1; new str[200]; if(!params[0] || !par || !params[par]) return hlaska(playerid,"Show TextDraw: /td <id> <text>"); if(!IsPlayerConnected(ID)) return hlaska(playerid,"Invalid Playerid!"); format(str,200,params[par]); MyTextdraw(ID,str,10); printf("[TD]Admin: %s | Player: %s | Text: %s",meno(playerid),meno(ID),params[par]); return 1; }
Код:
stock MyTextdraw(playerid,text[],time) { TextDrawHideForPlayer(playerid,PlayerTextdraw[playerid]); TextDrawDestroy(PlayerTextdraw[playerid]); PlayerTextdraw[playerid] = TextDrawCreate(500,220,text); TextDrawUseBox(PlayerTextdraw[playerid], 1); TextDrawBoxColor(PlayerTextdraw[playerid], 0x00000055); TextDrawTextSize(PlayerTextdraw[playerid],600,100); TextDrawFont(PlayerTextdraw[playerid], 1); TextDrawSetShadow(PlayerTextdraw[playerid],0); // no shadow TextDrawSetOutline(PlayerTextdraw[playerid],1); // thickness 1 TextDrawBackgroundColor(PlayerTextdraw[playerid],0x00000055); TextDrawColor(PlayerTextdraw[playerid],0xFFFFFFFF); TextDrawAlignment(PlayerTextdraw[playerid],1); TextDrawLetterSize(PlayerTextdraw[playerid],0.3,1.3); TextDrawShowForPlayer(playerid,PlayerTextdraw[playerid]); TextDrawTimer[playerid]=time; }