Posts: 1,767
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Joined: Mar 2010
pawn Код:
if(newkeys == KEY_ACTION)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
//so on...
}
}
Posts: 1,418
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0
KEY_ACTION works only onfoot I think...
Posts: 1,767
Threads: 124
Joined: Mar 2010
Quote:
Originally Posted by [GF]Sasino97
KEY_ACTION works only onfoot I think...
|
You think?
https://sampwiki.blast.hk/wiki/GetPlayerKeys
Better stop thinking it's your bad side.
Topic:
Tell me what you need to do with vehicle and what key..
Posts: 1,767
Threads: 124
Joined: Mar 2010
pawn Код:
#include <a_samp>
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
if(PRESSED(KEY_SPRINT))
{
if(!engine)SetVehicleParamsEx(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
else SetVehicleParamsEx(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
}
if(PRESSED(KEY_SUBMISSION))
{
if(!lights)SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
else SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
}
return true;
}
Check this out.
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0
Keys On-Foot and Incar aren't same.
Posts: 1,767
Threads: 124
Joined: Mar 2010
I lost about something.. add in pressed keys:
pawn Код:
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)return false;
It'll work only for driver in car.