26.02.2011, 21:09
Hi all!
I got a question about my PlayerInfo. I want to make a job system, but i don't know how to store it in the userfile.
If I make a new variable in the PlayerInfo enum that is called pJob, it don't give any errors. But when I try to store it in the userfile at my registration form. It gives an error.
Now is my question: Can you store text in a user file, or only integers?
Here is my code if you need it:
And here is the error:
Thanks already!
I got a question about my PlayerInfo. I want to make a job system, but i don't know how to store it in the userfile.
If I make a new variable in the PlayerInfo enum that is called pJob, it don't give any errors. But when I try to store it in the userfile at my registration form. It gives an error.
Now is my question: Can you store text in a user file, or only integers?
Here is my code if you need it:
Код:
#include <a_samp> #include <dini> #include <dudb> #pragma unused ret_memcpy #define COLOR_GREY 0xAFAFAFAA #define COLOR_ACTIVEBORDER 0xB4B4B4FF #define COLOR_ACTIVECAPTION 0x99B4D1FF #define COLOR_ACTIVECAPTIONTEXT 0x000000FF #define COLOR_ALICEBLUE 0xF0F8FFFF #define COLOR_ANTIQUEWHITE 0xFAEBD7FF #define COLOR_APPWORKSPACE 0xABABABFF #define COLOR_AQUA 0x00FFFFFF #define COLOR_AQUAMARINE 0x7FFFD4FF #define COLOR_AZURE 0xF0FFFFFF #define COLOR_BEIGE 0xF5F5DCFF #define COLOR_BISQUE 0xFFE4C4FF #define COLOR_BLACK 0x000000FF #define COLOR_BLANCHEDALMOND 0xFFEBCDFF #define COLOR_BLUE 0x0000FFFF #define COLOR_BLUEVIOLET 0x8A2BE2FF #define COLOR_BROWN 0xA52A2AFF #define COLOR_BURLYWOOD 0xDEB887FF #define COLOR_BUTTONFACE 0xF0F0F0FF #define COLOR_BUTTONHIGHLIGHT 0xFFFFFFFF #define COLOR_BUTTONSHADOW 0xA0A0A0FF #define COLOR_CADETBLUE 0x5F9EA0FF #define COLOR_CHARTREUSE 0x7FFF00FF #define COLOR_CHOCOLATE 0xD2691EFF #define COLOR_CONTROL 0xF0F0F0FF #define COLOR_CONTROLDARK 0xA0A0A0FF #define COLOR_CONTROLDARKDARK 0x696969FF #define COLOR_CONTROLLIGHT 0xE3E3E3FF #define COLOR_CONTROLLIGHTLIGHT 0xFFFFFFFF #define COLOR_CONTROLTEXT 0x000000FF #define COLOR_CORAL 0xFF7F50FF #define COLOR_CORNFLOWERBLUE 0x6495EDFF #define COLOR_CORNSILK 0xFFF8DCFF #define COLOR_CRIMSON 0xDC143CFF #define COLOR_CYAN 0x00FFFFFF #define COLOR_DARKBLUE 0x00008BFF #define COLOR_DARKCYAN 0x008B8BFF #define COLOR_DARKGOLDENROD 0xB8860BFF #define COLOR_DARKGRAY 0xA9A9A9FF #define COLOR_DARKGREEN 0x006400FF #define COLOR_DARKKHAKI 0xBDB76BFF #define COLOR_DARKMAGENTA 0x8B008BFF #define COLOR_DARKOLIVEGREEN 0x556B2FFF #define COLOR_DARKORANGE 0xFF8C00FF #define COLOR_DARKORCHID 0x9932CCFF #define COLOR_DARKRED 0x8B0000FF #define COLOR_DARKSALMON 0xE9967AFF #define COLOR_DARKSEAGREEN 0x8FBC8BFF #define COLOR_DARKSLATEBLUE 0x483D8BFF #define COLOR_DARKSLATEGRAY 0x2F4F4FFF #define COLOR_DARKTURQUOISE 0x00CED1FF #define COLOR_DARKVIOLET 0x9400D3FF #define COLOR_DEEPPINK 0xFF1493FF #define COLOR_DEEPSKYBLUE 0x00BFFFFF #define COLOR_DESKTOP 0x000000FF #define COLOR_DIMGRAY 0x696969FF #define COLOR_DODGERBLUE 0x1E90FFFF #define COLOR_FIREBRICK 0xB22222FF #define COLOR_FLORALWHITE 0xFFFAF0FF #define COLOR_FORESTGREEN 0x228B22FF #define COLOR_FUCHSIA 0xFF00FFFF #define COLOR_GAINSBORO 0xDCDCDCFF #define COLOR_GHOSTWHITE 0xF8F8FFFF #define COLOR_GOLD 0xFFD700FF #define COLOR_GOLDENROD 0xDAA520FF #define COLOR_GRADIENTACTIVECAPTION 0xB9D1EAFF #define COLOR_GRADIENTINACTIVECAPTION 0xD7E4F2FF #define COLOR_GRAY 0x808080FF #define COLOR_GRAYTEXT 0x808080FF #define COLOR_GREEN 0x008000FF #define COLOR_GREENYELLOW 0xADFF2FFF #define COLOR_HIGHLIGHT 0x3399FFFF #define COLOR_HIGHLIGHTTEXT 0xFFFFFFFF #define COLOR_HONEYDEW 0xF0FFF0FF #define COLOR_HOTPINK 0xFF69B4FF #define COLOR_HOTTRACK 0x0066CCFF #define COLOR_INACTIVEBORDER 0xF4F7FCFF #define COLOR_INACTIVECAPTION 0xBFCDDBFF #define COLOR_INACTIVECAPTIONTEXT 0x434E54FF #define COLOR_INDIANRED 0xCD5C5CFF #define COLOR_INDIGO 0x4B0082FF #define COLOR_INFO 0xFFFFE1FF #define COLOR_INFOTEXT 0x000000FF #define COLOR_IVORY 0xFFFFF0FF #define COLOR_KHAKI 0xF0E68CFF #define COLOR_LAVENDER 0xE6E6FAFF #define COLOR_LAVENDERBLUSH 0xFFF0F5FF #define COLOR_LAWNGREEN 0x7CFC00FF #define COLOR_LEMONCHIFFON 0xFFFACDFF #define COLOR_LIGHTBLUE 0xADD8E6FF #define COLOR_LIGHTCORAL 0xF08080FF #define COLOR_LIGHTCYAN 0xE0FFFFFF #define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF #define COLOR_LIGHTGRAY 0xD3D3D3FF #define COLOR_LIGHTGREEN 0x90EE90FF #define COLOR_LIGHTPINK 0xFFB6C1FF #define COLOR_LIGHTSALMON 0xFFA07AFF #define COLOR_LIGHTSEAGREEN 0x20B2AAFF #define COLOR_LIGHTSKYBLUE 0x87CEFAFF #define COLOR_LIGHTSLATEGRAY 0x778899FF #define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF #define COLOR_LIGHTYELLOW 0xFFFFE0FF #define COLOR_LIME 0x00FF00FF #define COLOR_LIMEGREEN 0x32CD32FF #define COLOR_LINEN 0xFAF0E6FF #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_MAROON 0x800000FF #define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF #define COLOR_MEDIUMBLUE 0x0000CDFF #define COLOR_MEDIUMORCHID 0xBA55D3FF #define COLOR_MEDIUMPURPLE 0x9370DBFF #define COLOR_MEDIUMSEAGREEN 0x3CB371FF #define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF #define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF #define COLOR_MEDIUMTURQUOISE 0x48D1CCFF #define COLOR_MEDIUMVIOLETRED 0xC71585FF #define COLOR_MENU 0xF0F0F0FF #define COLOR_MENUBAR 0xF0F0F0FF #define COLOR_MENUHIGHLIGHT 0x3399FFFF #define COLOR_MENUTEXT 0x000000FF #define COLOR_MIDNIGHTBLUE 0x191970FF #define COLOR_MINTCREAM 0xF5FFFAFF #define COLOR_MISTYROSE 0xFFE4E1FF #define COLOR_MOCCASIN 0xFFE4B5FF #define COLOR_NAVAJOWHITE 0xFFDEADFF #define COLOR_NAVY 0x000080FF #define COLOR_OLDLACE 0xFDF5E6FF #define COLOR_OLIVE 0x808000FF #define COLOR_OLIVEDRAB 0x6B8E23FF #define COLOR_ORANGE 0xFFA500FF #define COLOR_ORANGERED 0xFF4500FF #define COLOR_ORCHID 0xDA70D6FF #define COLOR_PALEGOLDENROD 0xEEE8AAFF #define COLOR_PALEGREEN 0x98FB98FF #define COLOR_PALETURQUOISE 0xAFEEEEFF #define COLOR_PALEVIOLETRED 0xDB7093FF #define COLOR_PAPAYAWHIP 0xFFEFD5FF #define COLOR_PEACHPUFF 0xFFDAB9FF #define COLOR_PERU 0xCD853FFF #define COLOR_PINK 0xFFC0CBFF #define COLOR_PLUM 0xDDA0DDFF #define COLOR_POWDERBLUE 0xB0E0E6FF #define COLOR_PURPLE 0x800080FF #define COLOR_RED 0xFF0000FF #define COLOR_ROSYBROWN 0xBC8F8FFF #define COLOR_ROYALBLUE 0x4169E1FF #define COLOR_SADDLEBROWN 0x8B4513FF #define COLOR_SALMON 0xFA8072FF #define COLOR_SANDYBROWN 0xF4A460FF #define COLOR_SCROLLBAR 0xC8C8C8FF #define COLOR_SEAGREEN 0x2E8B57FF #define COLOR_SEASHELL 0xFFF5EEFF #define COLOR_SIENNA 0xA0522DFF #define COLOR_SILVER 0xC0C0C0FF #define COLOR_SKYBLUE 0x87CEEBFF #define COLOR_SLATEBLUE 0x6A5ACDFF #define COLOR_SLATEGRAY 0x708090FF #define COLOR_SNOW 0xFFFAFAFF #define COLOR_SPRINGGREEN 0x00FF7FFF #define COLOR_STEELBLUE 0x4682B4FF #define COLOR_TAN 0xD2B48CFF #define COLOR_TEAL 0x008080FF #define COLOR_THISTLE 0xD8BFD8FF #define COLOR_TOMATO 0xFF6347FF #define COLOR_TRANSPARENT 0xFFFFFF00 #define COLOR_TURQUOISE 0x40E0D0FF #define COLOR_VIOLET 0xEE82EEFF #define COLOR_WHEAT 0xF5DEB3FF #define COLOR_WHITE 0xFFFFFFFF #define COLOR_WHITESMOKE 0xF5F5F5FF #define COLOR_WINDOW 0xFFFFFFFF #define COLOR_WINDOWFRAME 0x646464FF #define COLOR_WINDOWTEXT 0x000000FF #define COLOR_YELLOW 0xFFFF00FF #define COLOR_YELLOWGREEN 0x9ACD32FF #define STEALTH_ORANGE 0xFF880000 #define STEALTH_OLIVE 0x66660000 #define STEALTH_GREEN 0x33DD1100 #define STEALTH_PINK 0xFF22EE00 #define STEALTH_BLUE 0x0077BB00 #define SERVER_USER_FILE "users/%s.ini" new Float:x; new Float:y; new Float:z; new Float:a; enum pInfo { pCash, pJob, } new PlayerInfo[MAX_PLAYERS][pInfo]; new gPlayerLogged[MAX_PLAYERS]; main() { } public OnGameModeInit() { DisableInteriorEnterExits(); SetGameModeText("Roleplay"); AddPlayerClass(0, 2398.354736, 110.890426, 28.441642, 180, 0, 0, 0, 0, 0, 0); AddStaticVehicleEx(422, 2402.731445, 105.518257, 27.092361, 0, random(100), random(100), 60); AddStaticVehicleEx(421, 2406.731445, 105.518257, 27.092361, 0, random(100), random(100), 60); AddStaticVehicleEx(509, 2397.682373, 102.456092, 26.615926, 270, random(100), random(100), 60); AddStaticVehicleEx(439, 2371.247558, -12.423617, 27.739408, 90, random(100), random(100), 60); AddStaticVehicleEx(566, 2409.227050, 11.284191, 26.380496, 90, random(100), random(100), 60); AddStaticVehicleEx(404, 2409.910888, 63.917804, 27.839368, 0, random(100), random(100), 60); AddStaticVehicleEx(462, 2384.549316, 69.395835, 25.994604, 180, random(100), random(100), 60); CreatePickup(1274, 1, 2334.478271, 75.030899, 26.484069, -1); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 2398.354736, 110.890426, 28.441642); SetPlayerCameraPos(playerid, 2398.354736, 106.890426, 30.441642); SetPlayerCameraLookAt(playerid, 2398.354736, 110.890426, 28.441642); SetPlayerFacingAngle(playerid, 180); return 1; } public OnPlayerConnect(playerid) { gPlayerLogged[playerid] = 0; new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(!dini_Exists(file)) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register", "Please register in order to play.\nPlease fill in a password.", "Register", "Cancel"); } if(fexist(file)) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Login", "Please login in order to play", "Login", "Cancel"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(gPlayerLogged[playerid] == 1) { PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]); dini_IntSet(file, "Job", PlayerInfo[playerid][pJob]); } gPlayerLogged[playerid] = 0; return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { GameTextForPlayer(playerid, "~w~Wasted",3000, 2); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a); if(strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } if(strcmp("/position", cmdtext, true, 10) == 0) { new string[64]; format(string, sizeof(string), "X: %f Y: %f Z: %f A: %f", x, y, z, a); SendClientMessage(playerid, COLOR_RED, string); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1) { new name[MAX_PLAYER_NAME], file[256], string[128]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(response) { if(strlen(inputtext)) { dini_Create(file); dini_IntSet(file, "Password", udb_hash(inputtext)); dini_IntSet(file, "Money", PlayerInfo[playerid][pCash] = 50); dini_IntSet(file, "Job", PlayerInfo[playerid][pJob] = none); format(string, 128, "[SYSTEM] You succesfully registered the nickname %s with password %s. You have been auto logged in.", name, inputtext); SendClientMessage(playerid, COLOR_YELLOW, string); GivePlayerMoney(playerid, dini_Int(file, "Money")); PlayerInfo[playerid][pJob] = dini_Int(file, "Job"); gPlayerLogged[playerid] = 1; } else { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register", "Please register in order to play.\nPlease fill in a password.", "Register", "Cancel"); } } else { Kick(playerid); } } if(dialogid == 2) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(response) { if(strlen(inputtext)) { new tmp; tmp = dini_Int(file, "Password"); if(udb_hash(inputtext) != tmp) { SendClientMessage(playerid, COLOR_RED, "Wrong password."); ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Login", "Please login in order to play", "Login", "Cancel"); } else { gPlayerLogged[playerid] = 1; GivePlayerMoney(playerid, dini_Int(file, "Money")); PlayerInfo[playerid][pJob] = dini_Int(file, "Job"); SendClientMessage(playerid, COLOR_YELLOW, "[SYSTEM] Succesfully logged in."); } } else { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Login", "Please login in order to play", "Login", "Cancel"); } } else { Kick(playerid); } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
Код:
F:\Games\GTA San Andreas\server\gamemodes\roleplay.pwn(455) : error 017: undefined symbol "none" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.