27.02.2011, 09:24
In this theard I need help for a dialog list (or more advanced shop lists) for Nitro purchase of 2x and 5x. I do Not want the list to open by command but I do want the list to open by entering a checkpoint (PLAYER Must be IN any vehicle! If player on foot, It Should Not Work!)
- 2x should cost $10,000
- 5x should be the cost of $20,000
- 10x NOT AVAILABLE.
Underneath this line you can see an example of Dialog_Style_List for a Weapon Shop List that opens the shop by typing command /wepshop.
//Credits: markjaysonpinoy (http://forum.sa-mp.com/showthread.ph...ht=weapon+shop)
- 2x should cost $10,000
- 5x should be the cost of $20,000
- 10x NOT AVAILABLE.
Underneath this line you can see an example of Dialog_Style_List for a Weapon Shop List that opens the shop by typing command /wepshop.
//Credits: markjaysonpinoy (http://forum.sa-mp.com/showthread.ph...ht=weapon+shop)
pawn Код:
#include <a_samp>
public OnPlayerCommandText(playerid,cmdtext[])
{
if (strcmp("/wepshop", cmdtext, true, 11) == 0)
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Weapon Shop","Brass Knuckles ($500)\nGolf Club ($500)\nNite Stick ($500)\nKnife ($500)\nBaseball Bat ($500)\nShovel ($500)\nPool Cue ($500)\nKatana ($500)\nChainsaw ($1500)\n9mm Pistol ($2000)\nSilenced 9mm Pistol ($2100)\nDesert Eagle ($2100)\nSawn-Off Shotgun ($10000)\nAK-47 ($5000)\nTEC-9 ($2500)\nSpecial Weapon ($50000)\n","Buy!", "Exit");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,1,1);
GivePlayerMoney(playerid,-500);
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,2,1);
GivePlayerMoney(playerid,-500);
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,3,1);
GivePlayerMoney(playerid,-500);
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,4,500);
GivePlayerMoney(playerid,-500);
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,5,500);
GivePlayerMoney(playerid,-500);
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,6,1000);
GivePlayerMoney(playerid,-500);
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,7,10);
GivePlayerMoney(playerid,-500);
}
if(listitem == 7)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,8,10);
GivePlayerMoney(playerid,-500);
}
if(listitem == 8)
{
if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,9,10);
GivePlayerMoney(playerid,-1500);
}
if(listitem == 9)
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,22,1000);
GivePlayerMoney(playerid,-2000);
}
if(listitem == 10)
{
if(GetPlayerMoney(playerid) < 2100) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,23,1000);
GivePlayerMoney(playerid,-2100);
}
if(listitem == 11)
{
if(GetPlayerMoney(playerid) < 2500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,24,1000);
GivePlayerMoney(playerid,-2500);
}
if(listitem == 12)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,26,5000);
GivePlayerMoney(playerid,-10000);
}
if(listitem == 13)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,30,1000);
GivePlayerMoney(playerid,-5000);
}
if(listitem == 14)
{
if(GetPlayerMoney(playerid) < 2500) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,32,1000);
GivePlayerMoney(playerid,-2500);
}
if(listitem == 15)
{
if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,35,5000);
GivePlayerMoney(playerid,-50000);
}
}
return 1;
}
return 0;
}