25.01.2014, 08:42
(
Последний раз редактировалось Speedy552; 26.01.2014 в 16:05.
)
Hi guys!
This is my first filterscript here!
(That not means i haven't got any others...)
This is the Fireball Madness!
If you type command /fireball, a fireball appears and it will chase you.
While you're running, the fireball can't catch you and your money is increasing.
When you stop running, the fireball kills you![Cheesy](images/smilies/biggrin.png)
Good for free roam and fun servers!
[ame="http://www.youtube.com/watch?v=M6eWAL-hbgk"]http://www.youtube.com/watch?v=M6eWAL-hbgk[/ame]
This is my first filterscript here!
(That not means i haven't got any others...)
This is the Fireball Madness!
If you type command /fireball, a fireball appears and it will chase you.
While you're running, the fireball can't catch you and your money is increasing.
When you stop running, the fireball kills you
![Cheesy](images/smilies/biggrin.png)
Good for free roam and fun servers!
[ame="http://www.youtube.com/watch?v=M6eWAL-hbgk"]http://www.youtube.com/watch?v=M6eWAL-hbgk[/ame]
Код:
#include <a_samp> new fireball; new FireBaller[MAX_PLAYERS]; //colours #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_RED 0xAA3333AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_PINK 0xFF66FFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_DARKRED 0x660000AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_BRIGHTRED 0xFF0000AA #define COLOR_INDIGO 0x4B00B0AA #define COLOR_VIOLET 0x9955DEEE #define COLOR_LIGHTRED 0xFF99AADD #define COLOR_SEAGREEN 0x00EEADDF #define COLOR_GRAYWHITE 0xEEEEFFC4 #define COLOR_LIGHTNEUTRALBLUE 0xabcdef66 #define COLOR_GREENISHGOLD 0xCCFFDD56 #define COLOR_LIGHTBLUEGREEN 0x0FFDD349 #define COLOR_NEUTRALBLUE 0xABCDEF01 #define COLOR_LIGHTCYAN 0xAAFFCC33 #define COLOR_LEMON 0xDDDD2357 #define COLOR_MEDIUMBLUE 0x63AFF00A #define COLOR_NEUTRAL 0xABCDEF97 #define COLOR_BLACK 0x00000000 #define COLOR_NEUTRALGREEN 0x81CFAB00 #define COLOR_DARKGREEN 0x12900BBF #define COLOR_LIGHTGREEN 0x24FF0AB9 #define COLOR_DARKBLUE 0x300FFAAB #define COLOR_BLUEGREEN 0x46BBAA00 #define COLOR_PINK 0xFF66FFAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_DARKRED 0x660000AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_PURPLE 0x800080AA #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_RED1 0xFF0000AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BROWN 0x993300AA #define COLOR_CYAN 0x99FFFFAA #define COLOR_TAN 0xFFFFCCAA #define COLOR_PINK 0xFF66FFAA #define COLOR_KHAKI 0x999900AA #define COLOR_LIME 0x99FF00AA #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD4 0xD8D8D8FF #define COLOR_GRAD6 0xF0F0F0FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD3 0xCBCCCEFF #define COLOR_GRAD5 0xE3E3E3FF #define COLOR_GRAD1 0xB4B5B7FF public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Fireball MadnessMinigame "); print(" successfully loaded "); print(" Created by Speedy552 :) "); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/fireball", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_RED,"Run!!! A Fireball chases you!"); new Float:x, Float:y, Float:z; GetPlayerPos(playerid,x,y,z); fireball = CreateObject( 18693,x+10, y+10, z-1, 0.0, 0.0, 0); SetTimer("OnPlayerUpdate", 3000, false); FireBaller[playerid] = 1; return 1; } return 0; } public OnPlayerUpdate(playerid) { if (FireBaller[playerid] == 1) { new Float:x, Float:y, Float:z; new Float:ObjX, Float:ObjY, Float:ObjZ; new Float:PlayerX, Float: PlayerY, Float: PlayerZ; new Float:health; GivePlayerMoney(playerid, 1); GetPlayerPos(playerid,x,y,z); MoveObject(fireball, x, y, z-1, 7.00); GetPlayerPos(playerid,PlayerX,PlayerY,PlayerZ); GetObjectPos(fireball,ObjX,ObjY,ObjZ); if(IsPlayerInRangeOfPoint(playerid, 1.0, ObjX, ObjY, ObjZ)) { GetPlayerHealth(playerid,health); SetPlayerHealth(playerid, health-20); } } } public OnPlayerDeath(playerid, killerid, reason) { if (FireBaller[playerid] == 1) { new Float:x, Float:y, Float:z; FireBaller[playerid] = 0; DestroyObject(fireball); GetPlayerPos(playerid,x,y,z); MoveObject(fireball, x, y, z+2000, 5.00); SendClientMessage(playerid,COLOR_RED,"You have been catched by a fireball!"); } return 1; }