17.02.2011, 05:24
First I like to say that the codes are at the bottom. Also this is my first time mapping so please dont say i suck and stuff.
Sprunk and the gates at a view infront of the LSPD Station:
Miniguns on top of A51 towers (All towers have miniguns):
Sprunk and the gates at a view infront of the LSPD Station:
Miniguns on top of A51 towers (All towers have miniguns):
Code:
CreateObject(984,1529.52148438,-1609.52929688,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1) CreateObject(984,1529.54919434,-1622.34082031,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (2) CreateObject(984,1529.52038574,-1635.10021973,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (3) CreateObject(984,1529.52490234,-1647.95935059,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (4) CreateObject(984,1529.49877930,-1660.78356934,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (5) CreateObject(984,1529.52026367,-1673.59753418,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (6) CreateObject(984,1529.60498047,-1686.28356934,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (7) CreateObject(984,1529.58679199,-1699.14294434,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (8) CreateObject(984,1529.62854004,-1712.25549316,13.01949215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (9) CreateObject(3639,2511.21875000,-1783.56469727,16.95080757,0.00000000,0.00000000,86.00000000); //object(glenphouse01_lax) (1) CreateObject(2985,161.95010376,1931.03845215,32.89843750,0.00000000,0.00000000,282.00000000); //object(minigun_base) (1) CreateObject(2985,165.77519226,1851.76782227,32.89843750,0.00000000,0.00000000,84.00000000); //object(minigun_base) (2) CreateObject(2985,232.37551880,1932.45886230,32.89843750,0.00000000,0.00000000,270.00000000); //object(minigun_base) (3) CreateObject(2985,264.84442139,1895.27856445,32.89843750,0.00000000,0.00000000,196.00000000); //object(minigun_base) (4) CreateObject(2985,111.98268127,1812.97875977,32.89843750,0.00000000,0.00000000,226.00000000); //object(minigun_base) (5) CreateObject(2985,260.28988647,1807.85131836,32.89843750,0.00000000,0.00000000,168.00000000); //object(minigun_base) (6) CreateObject(2985,102.05854034,1900.73486328,32.89843750,0.00000000,0.00000000,184.00000000); //object(minigun_base) (7) CreateObject(955,1507.68005371,-1658.02209473,13.29687500,0.00000000,0.00000000,72.00000000); //object(cj_ext_sprunk) (1) CreateObject(13562,1506.22192383,-1661.74768066,14.29861641,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (1) /* Objects converted: 19 Vehicles converted: 0 Vehicle models found: 0 ---------------------- In the time this conversion took to finish a hummingbird could have flapped it's wings 0.76 times! */