Tazer problem
#1

Hi!

I mading a RP gamemode server but i have some problems:

1. The tazer is the SD pistol but when i type /ta i got the weapon but the when i shoot a player with the tazer it not getting tazed,not happens anythin :S

Код:
 if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 ||  PlayerInfo[playerid][pMember] == 14)
			{
			    if(IsPlayerInAnyVehicle(playerid))
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   Nem tudsz sokkolni mivel jбrmыben vagy!");
			        return 1;
			    }
			    
			    if(UsingTazer[playerid] == 0)
				{
				    GetPlayerWeaponData(playerid, 2, SaveHandGun[playerid][0],SaveHandGun[playerid][1]);
				    GivePlayerWeapon(playerid, 23, 40);
				    UsingTazer[playerid]=1;
					GetPlayerName(playerid, sendername, sizeof(sendername));
					GiveNameSpace(sendername);
					if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
					format(string, sizeof(string), "* %s elхveszi a sokkolуjбt az цvйbхl.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				}
				else
				{
					GetPlayerName(playerid, sendername, sizeof(sendername));
					GivePlayerWeapon(playerid, 24, 0);
					GivePlayerWeapon(playerid, SaveHandGun[playerid][0], SaveHandGun[playerid][1]);
					GiveNameSpace(sendername);
					UsingTazer[playerid]=0;
					if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
					format(string, sizeof(string), "* %s visszateszi a sokkolуjбt az цvйbe.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Nem vagy rendхr!");
			}
		}
	    return 1;
	}
2.When i cuff a player is not do anim automaticly like /cuffed or somethin :S


Код:
    if(strcmp(cmd, "/handcuff", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 14)
			{
			    tmp = strtok(cmdtext, idx);
				if(!strlen(tmp)) {
					SendClientMessage(playerid, COLOR_WHITE, "HASZNБLAT: /handcuff [Playerid/PartOfName]");
					return 1;
				}
				giveplayerid = ReturnUser(tmp);
			    if(IsPlayerConnected(giveplayerid))
				{
				    if(giveplayerid != INVALID_PLAYER_ID)
				    {
				        /*if(PlayerInfo[giveplayerid][pMember] == 1)
				        {
				            SendClientMessage(playerid, COLOR_GREY, "   You can't Cuff Cops/FBI/Goverment !");
					        return 1;
				        }
				        else if(PlayerInfo[giveplayerid][pMember] == 2)
				        {
				            SendClientMessage(playerid, COLOR_GREY, "   You can't Cuff Cops/FBI/Goverment !");
					        return 1;
				        }
				        else if(PlayerInfo[giveplayerid][pMember] == 3)
				        {
				            SendClientMessage(playerid, COLOR_GREY, "   You can't Cuff Cops/FBI/Goverment !");
					        return 1;
				        }*/
					    if(PlayerCuffed[giveplayerid] == 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   A jбtйkoson mбr van bilincs !");
					        return 1;
					    }
						if (ProxDetectorS(3.0, playerid, giveplayerid))
						{
						    if (IsPlayerInAnyVehicle(giveplayerid))
						    {
						        SendClientMessage(playerid, COLOR_GREY, "   Nem tudsz bilincselni jбrmыben!");
						        return 1;
						    }

						    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Nem tudod megbilincselni magad!"); return 1; }
          					if(GetPlayerState(playerid) == 1)
						    {
						        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
								GetPlayerName(playerid, sendername, sizeof(sendername));
								GiveNameSpace(giveplayer);
								GiveNameSpace(sendername);
							    if(PlayerInfo[giveplayerid][pMaskUse] == 1) { format(giveplayer, sizeof(giveplayer), "Stranger_%d", RandMask[giveplayerid]); }
							    if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
						        format(string, sizeof(string), "* Megbilincselve lettйl %s бltal.", sendername);
								SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* Megbilincselted %s .", giveplayer);
								SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* %s megbilincseli %s нgy х nem megy sehova.", sendername ,giveplayer);
								ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
								GameTextForPlayer(giveplayerid, "~r~Bilicselve", 2500, 3);
								TogglePlayerControllable(giveplayerid, 0);
								PlayerCuffed[giveplayerid] = 1;
        				    }
							else
						    {
						        return 1;
						    }
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "   A jбtйkos nincs a kцzeledben !");
						    return 1;
						}
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "   A jбtйkos Offline !");
				    return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Nem vagy Rendхr vagy FBI !");
			}
		}
		return 1;
    }
Thx for helping!
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#2

someone help plz
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#3

that maybe happens when you dont copy&paste all the code.
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#4

Use OnPlayerShootPlayer for your first problem.

And for the second, you need to use ApplyAnimation and also TogglePlayerControllable.
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#5

but where? where i put that thing
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#6

so? someone help me?
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