[HELP] Gate
#1

pawn Код:
if (PlayerToPoint(15, playerid,1141.29589844,-1210.58032227,19.53727722))
        {
            MoveObject(Utgate1,1141.29589844,-1210.58032227,19.53727722, 1.5);
            SetTimer("GateClose14", 7000, 0);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            format(string, sizeof(string), "* %s takes his/her remote and opens Gangs gate.", sendername);
            ProxDetector(30.0, playerid, string,  
                COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        }
        if (PlayerToPoint(15, playerid,1141.45190430,-1202.71337891,19.56865692))
        {
            MoveObject(Utgate2,1141.45190430,-1202.71337891,19.56865692, 1.5);
            SetTimer("GateClose15", 7000, 0);

Trying to make it move like this :



1) Closed
2) Opend

You know like it opens each way

can't make it work im changing this:

pawn Код:
MoveObject(Utgate1,1141.29589844,-1210.58032227,19.53727722, 1.5);
// Here i been trying to change in the number "1210" in the coord to make it go the right way

pawn Код:
MoveObject(Utgate2,1141.45190430,-1202.71337891,19.56865692, 1.5);
// Here i been trying to change in the number "1202" in the coord to make it go the right way

Tho i tried so much now i need some help to give me the right coord number for it so it will move perfectly each way hope someone can understand me Thanks.


SOLVED!!!!
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#2

Just make with an object editor 2 gates. One opened and 1 closed.
When adding to your script, only use CreateObject for the closed gate. From the opened gate, you need the X,Y,Z for the MoveObject

Did you want that?
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