pawn Код:
TheBoxy = TextDrawCreate(0.000000, 333.000000, "hola!");
Weilcome = TextDrawCreate(200.000000, 344.000000, "~r~Ultra stunting");
thelp = TextDrawCreate(200.000000, 418.000000, "~g~/cmds /ayuda /teles");
ttele = TextDrawCreate(0.000000, 5.000000, "~n~~n~~n~~n~");
trules = TextDrawCreate(421.000000, 74.000000, "~y~usmservers.co.cc");
byFarsek = TextDrawCreate(373.000000, 90.000000, "~n~");
Commings = TextDrawCreate(371.000000, 74.000000, " ~n~");
Enjoyit = TextDrawCreate(411.000000, 3212.000000, "~n~");
tcmds = TextDrawCreate(421.000000, 60.000000, "~n~");
TextDrawUseBox(TheBoxy, 1);
TextDrawBoxColor(TheBoxy, 0x000000cc);
TextDrawTextSize(TheBoxy, 833.000000, 0.000000);
TextDrawAlignment(TheBoxy, 0);
TextDrawAlignment(Weilcome, 0);
TextDrawAlignment(thelp, 0);
TextDrawAlignment(ttele, 1);
TextDrawTextSize(ttele, 833.000000, 0.000000);
TextDrawAlignment(trules, 0);
TextDrawAlignment(byFarsek, 0);
TextDrawAlignment(Commings, 0);
TextDrawAlignment(Enjoyit, 0);
TextDrawAlignment(tcmds, 0);
TextDrawBackgroundColor(TheBoxy, 0x000000ff);
TextDrawBackgroundColor(Weilcome, 0xffffff99);
TextDrawBackgroundColor(thelp, 0x000000ff);
TextDrawBackgroundColor(ttele, 0x000000ff);
TextDrawBackgroundColor(trules, 0x000000ff);
TextDrawBackgroundColor(byFarsek, 0xffffffff);
TextDrawBackgroundColor(Commings, 0x0000ff66);
TextDrawBackgroundColor(Enjoyit, 0xffff00ff);
TextDrawBackgroundColor(tcmds, 0x000000ff);
TextDrawFont(TheBoxy, 3);
TextDrawLetterSize(TheBoxy, 1.000000, 3.277777);
TextDrawFont(Weilcome, 3);
TextDrawLetterSize(Weilcome, 0.8, 2.7);
TextDrawFont(thelp, 1);
TextDrawLetterSize(thelp, 0.4, 2.2);
TextDrawFont(ttele, 1);
TextDrawLetterSize(ttele, 1.7, 3.2);
TextDrawFont(trules, 1);
TextDrawLetterSize(trules, 0.4, 2.2);
TextDrawFont(byFarsek, 1);
TextDrawLetterSize(byFarsek, 0.199999, 1.000000);
TextDrawFont(Commings, 1);
TextDrawLetterSize(Commings, 0.499999, 1.000000);
TextDrawFont(Enjoyit, 2);
TextDrawLetterSize(Enjoyit, 1.000000, 1.000000);
TextDrawFont(tcmds, 1);
TextDrawLetterSize(tcmds, 0.199999, 1.000000);
TextDrawColor(TheBoxy, 0x000000ff);
TextDrawColor(Weilcome, 0x000000ff);
TextDrawColor(thelp, 0xffffffff);
TextDrawColor(ttele, 0x000000ff);
TextDrawColor(trules, 0xffffffff);
TextDrawColor(byFarsek, 0x0000ffff);
TextDrawColor(Commings, 0x00ff00ff);
TextDrawColor(Enjoyit, 0x0000ffff);
TextDrawColor(tcmds, 0xffffffff);
TextDrawSetOutline(TheBoxy, 0);
TextDrawSetOutline(Weilcome, 1);
TextDrawSetOutline(thelp, 1);
TextDrawSetOutline(ttele, 1);
TextDrawSetOutline(trules, 1);
TextDrawSetOutline(byFarsek, 1);
TextDrawSetOutline(Commings, 1);
TextDrawSetOutline(Enjoyit, 1);
TextDrawSetOutline(tcmds, 1);
TextDrawSetProportional(TheBoxy, 1);
TextDrawSetProportional(Weilcome, 1);
TextDrawSetProportional(thelp, 1);
TextDrawSetProportional(ttele, 1);
TextDrawSetProportional(trules, 1);
TextDrawSetProportional(byFarsek, 1);
TextDrawSetProportional(Commings, 1);
TextDrawSetProportional(Enjoyit, 1);
TextDrawSetProportional(tcmds, 1);
TextDrawSetShadow(TheBoxy, 1);
TextDrawSetShadow(Weilcome, 1);
TextDrawSetShadow(thelp, 1);
TextDrawSetShadow(ttele, 1);
TextDrawSetShadow(trules, 1);
TextDrawSetShadow(byFarsek, 1);
TextDrawSetShadow(Commings, 1);
TextDrawSetShadow(Enjoyit, 1);
TextDrawSetShadow(tcmds, 1);
Welcome = TextDrawCreate(200.000000,4.000000, "~g~ Bienvenido a ~n~~r~Ultra stunting~n~~g~Un nuevo mundo de stunt!");
TextDrawAlignment(Welcome, 0);
TextDrawBackgroundColor(Welcome, 0xffffff99);
TextDrawFont(Welcome, 3);
TextDrawLetterSize(Welcome, 0.8, 2.7);
TextDrawColor(Welcome, 0x000000ff);
TextDrawSetOutline(Welcome, 1);
TextDrawSetProportional(Welcome, 1);
TextDrawSetShadow(Welcome, 1);
//= - = - = - = - = - = by [GTA]Deadly_Evil = - = - = - = - = - = - = - = - =//
MoveTeleNtimer = SetTimer("MoveTeleupdate", 50000, 1);
MoveCmdNtimer = SetTimer("Nupdate", 50000, 1);
Textdraw0 = TextDrawCreate(216.000000,402.000000,"~y~Ultra stunting");
Textdraw1 = TextDrawCreate(495.000000,100.000000,"Version 1.0.0");
Textdraw2 = TextDrawCreate(495.000000,100.000000,"usmservers.co.cc");
MoveCmd = TextDrawCreate(93.000000,307.000000,"/ayuda");
Textdraw4 = TextDrawCreate(82.000000,434.000000," /cmds /teles /ayuda /admins /creditos");
Textdraw5 = TextDrawCreate(93.000000,320.000000,"/sfair");
Textdraw6 = TextDrawCreate(0.000000,307.000000,"~y~CMDS=~n~~b~TELES=");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawAlignment(Textdraw2,0);
TextDrawAlignment(MoveCmd,0);
TextDrawAlignment(Textdraw4,0);
TextDrawAlignment(Textdraw5,0);
TextDrawAlignment(Textdraw6,0);
TextDrawBackgroundColor(Textdraw0,0xffffff00);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawBackgroundColor(Textdraw2,0x00ff0033);
TextDrawBackgroundColor(MoveCmd,0x000000ff);
TextDrawBackgroundColor(Textdraw4,0x000000ff);
TextDrawBackgroundColor(Textdraw5,0x000000ff);
TextDrawBackgroundColor(Textdraw6,0x000000ff);
TextDrawFont(Textdraw0,2);
TextDrawLetterSize(Textdraw0,0.599999,2.100000);
TextDrawFont(Textdraw1,1);
TextDrawLetterSize(Textdraw1,0.499999,2.000000);
TextDrawFont(Textdraw2,0);
TextDrawLetterSize(Textdraw2,0.699999,2.299999);
TextDrawFont(MoveCmd,2);
TextDrawLetterSize(MoveCmd,0.399999,1.400000);
TextDrawFont(Textdraw4,3);
TextDrawLetterSize(Textdraw4,0.499999,1.500000);
TextDrawFont(Textdraw5,2);
TextDrawLetterSize(Textdraw5,0.399999,1.400000);
TextDrawFont(Textdraw6,1);
TextDrawLetterSize(Textdraw6,0.799999,1.300000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawColor(Textdraw1,0xff0000ff);
TextDrawColor(Textdraw2,0x0000ffff);
TextDrawColor(MoveCmd,0xff000099);
TextDrawColor(Textdraw4,0xffff00ff);
TextDrawColor(Textdraw5,0x00ff0066);
TextDrawColor(Textdraw6,0xffffffff);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetOutline(MoveCmd,1);
TextDrawSetOutline(Textdraw4,1);
TextDrawSetOutline(Textdraw5,1);
TextDrawSetOutline(Textdraw6,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetProportional(MoveCmd,1);
TextDrawSetProportional(Textdraw4,1);
TextDrawSetProportional(Textdraw5,1);
TextDrawSetProportional(Textdraw6,1);
TextDrawSetShadow(Textdraw0,4);
TextDrawSetShadow(Textdraw1,1);
TextDrawSetShadow(Textdraw2,1);
TextDrawSetShadow(MoveCmd,1);
TextDrawSetShadow(Textdraw4,1);
TextDrawSetShadow(Textdraw5,1);
TextDrawSetShadow(Textdraw6,1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawShowForPlayer(playerid,Welcome);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1381.5980,1488.9647,19.0547);
SetPlayerFacingAngle(playerid, 134.9805);
SetPlayerCameraPos(playerid,-1401.5609,1487.8213,19.0547);
SetPlayerCameraLookAt(playerid,-1381.5980,1488.9647,19.0547);
ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0,1,2:
{
GameTextForPlayer(playerid, "~r~~h~Acrobata", 500, 3);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,-1450.9603,1572.1406,1058.6476);
SetPlayerFacingAngle(playerid, 134.9805);
SetPlayerInterior(playerid,14);
SetPlayerCameraPos(playerid,-1454.9603,1573.1406,1060.6476);
SetPlayerCameraLookAt(playerid,-1450.9603,1572.1406,1058.6476);
ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
}
case 3,4,5:
{
GameTextForPlayer(playerid, " ~y~~h~Corredor", 500, 3);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,-1394.1354,-200.0937,1051.4078);
SetPlayerFacingAngle(playerid, 87.8623);
SetPlayerCameraPos(playerid,-1396.1354,-200.0937,1050.4078);
SetPlayerCameraLookAt(playerid,-1394.1354,-200.0937,1051.4078);
ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
}
case 6,7,8,9:
{
GameTextForPlayer(playerid, " ~g~~h~Drifter", 500, 3);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-307.4141,1388.0742,72.4276);
SetPlayerFacingAngle(playerid, 6.8698);
SetPlayerCameraPos(playerid,-305.4141,1388.0742,72.4276);
SetPlayerCameraLookAt(playerid,-307.4141,1388.0742,72.4276);
ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
}
case 10,11,12:
{
GameTextForPlayer(playerid, " ~b~~h~Capo", 500, 3);
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid,344.0229,305.2067,999.1484);
SetPlayerFacingAngle(playerid, 271.0966);
SetPlayerCameraPos(playerid,346.0229,305.2067,999.1484);
SetPlayerCameraLookAt(playerid,344.0229,305.2067,999.1484);
ApplyAnimation(playerid,"COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
}
case 13,14,15,16:
{
GameTextForPlayer(playerid, "~p~~h~Motoquero", 500, 3);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,485.6770,-1755.7410,14.1024);
SetPlayerFacingAngle(playerid, 182.7374);
SetPlayerCameraPos(playerid,483.6770,-1755.7410,14.1024);
SetPlayerCameraLookAt(playerid,485.6770,-1755.7410,14.1024);
ApplyAnimation(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
case 17,18,19,20,21:
{
GameTextForPlayer(playerid, " ~h~Mujer", 500, 3);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2080.5840,1105.8773,10.8203);
SetPlayerFacingAngle(playerid, 89.5472);
SetPlayerCameraPos(playerid,2078.5840,1105.8773,10.8203);
SetPlayerCameraLookAt(playerid,2080.5840,1105.8773,10.8203);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
}
case 22,23,24,25,26:
{
GameTextForPlayer(playerid, " ~g~Gangster", 500, 3);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2495.4253,-1685.1018,13.5126);
SetPlayerFacingAngle(playerid, 2.8755);
SetPlayerCameraPos(playerid,2493.4253,-1685.1018,13.5126);
SetPlayerCameraLookAt(playerid,2495.4253,-1685.1018,13.5126);
}
case 27,28,29:
{
GameTextForPlayer(playerid, " ~y~Mafioso", 500, 3);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,1992.2748,1017.8552,994.8906);
SetPlayerFacingAngle(playerid, 88.1029);
SetPlayerCameraPos(playerid,1990.2748,1017.8552,994.8906);
SetPlayerCameraLookAt(playerid,1990.2748,1017.8552,994.8906);
ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
}
case 30,31,32,33,34:
{
GameTextForPlayer(playerid, " ~h~Prostituta", 500, 3);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2670.6008,1410.5863,907.5703);
SetPlayerFacingAngle(playerid, 269.8957);
SetPlayerCameraPos(playerid,-2666.6008,1410.5863,907.5703);
SetPlayerCameraLookAt(playerid,-2670.6008,1410.5863,907.5703);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
}
case 35:
{
GameTextForPlayer(playerid, "~r~idiota", 500, 3);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1731.0229,-1629.1448,20.2057);
SetPlayerFacingAngle(playerid, 89.2468);
SetPlayerCameraPos(playerid,1729.0229,-1629.1448,20.2057);
SetPlayerCameraLookAt(playerid, 1731.0229,-1629.1448,20.2057);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Weilcome);
TextDrawShowForPlayer(playerid, TheBoxy);
TextDrawShowForPlayer(playerid, thelp);
TextDrawShowForPlayer(playerid, ttele);
TextDrawHideForPlayer(playerid, MoveCmd);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw6);
SendClientMessage(playerid, COLOR_RED, "|===================================================================|");
SendClientMessage(playerid, COLOR_YELLOW, "Bienvenido a [USM] Ultra Stunting!: Servidor de la comunidad Unidos Somos Mejores");
SendClientMessage(playerid, COLOR_YELLOW, "Si eres nuevo, deberias mirar /ayuda para tus necesidades, ademas deberias preguntarle a los admins por extra.");
SendClientMessage(playerid, COLOR_YELLOW, "Tu puedes reportar a los hackers a los administradores en lнnea con /report <id> <razon>.");
SendClientMessage(playerid, COLOR_YELLOW, "Tu puedes ver a la administraciуn en lнnea con /admins, y porfavor sigue nuestras reglas, usa /reglas");
SendClientMessage(playerid, COLOR_YELLOW, "Buena suerte !");
SendClientMessage(playerid, COLOR_RED, "|===================================================================|");
new string[128];
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s ha entrado al servidor [USM] Ultra Stunting.", pname);
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
GameTextForPlayer(playerid,"~g~Bienvenido ~y~a ~r~Ultra Stunting",2000,5);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawHideForPlayer(playerid, TheBoxy);
TextDrawHideForPlayer(playerid, Weilcome);
TextDrawHideForPlayer(playerid, thelp);
TextDrawHideForPlayer(playerid, ttele);
TextDrawHideForPlayer(playerid, trules);
TextDrawHideForPlayer(playerid, MoveCmd);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw6);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
TextDrawHideForPlayer(playerid, Welcome);
TextDrawHideForPlayer(playerid, TheBoxy);
TextDrawHideForPlayer(playerid, Weilcome);
TextDrawHideForPlayer(playerid, thelp);
TextDrawHideForPlayer(playerid, ttele);
TextDrawHideForPlayer(playerid, trules);
TextDrawShowForPlayer(playerid, MoveCmd);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);