0.3c Sync
#1

Since I updated to 0.3c, the synchronization is poor. I have tried via lan and via my host (serverFFS) and it is exactly the same. I have tried running grandlarc and other scripts just in case, but it is no different.

The players are jumping around - when running around they suddenly skip to another area, Whilst shooting, my bullets don't always hit when aiming directly at them.

Is there a reason for this?

Regards,
XxCozzaxX
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#2

its a lag and maybe if ur saying u have a server maybe its cuz its bugged due to some filterscripts try romving filterscripts and using something alse no filterscripts and retry
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#3

Quote:
Originally Posted by KILLER190
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its a lag and maybe if ur saying u have a server maybe its cuz its bugged due to some filterscripts try romving filterscripts and using something alse no filterscripts and retry
It cannot be lag, both our pc's are completely capable, and if we connect directly through an ethernet to eachothers computers, it still gives the same, poor synchronisation.

Regards,
XxCozzaxX
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#4

strange for me the sync is very good
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#5

Quote:
Originally Posted by x-cutter
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strange for me the sync is very good
Same, even if I have high ping due distance, the lag is minimal.
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#6

What did you change in your server configuration file? Mind posting it?
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#7

Quote:
Originally Posted by iFriSki
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What did you change in your server configuration file? Mind posting it?
Код:
echo Executing Server Config...
lanmode 0
rcon_password *REMOVED*
maxplayers 500
port 7777
hostname CJFreeroam
gamemode0 cjfreeroam 1
filterscripts gl_realtime MidoStream 4x4andrally showroom
announce 1
query 1
weburl www.sa-mp.com
onfoot_rate 500
incar_rate 500
weapon_rate 500
stream_distance 5000
stream_rate 5000
maxnpc 0
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#8

You may wish to give these another look:

Код:
onfoot_rate 500
incar_rate 500
weapon_rate 500
stream_distance 5000
stream_rate 5000
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#9

Ya, it's caused by the rates you changed.

Quote:
onfoot_rate - The minimum time in milliseconds a client updates the server with new data while running/walking.
incar_rate - The minimum time in milliseconds a client updates the server with new data while in a vehicle.
weapon_rate - The minimum time in milliseconds a client updates the server with new data while firing a weapon.
stream_distance - The distance on the X,Y plane which server entities will stream in for connected players.
stream_rate - The number of milliseconds that must elapse before server entities stream distance is retested for each player.

Lower values of onfoot_rate incar_rate weapon_rate increase sync performance although increase bandwidth. stream_distance With larger values, players can see server entities at a greater distance although will require more client processing and potentially more bandwidth. stream_rate Lower values increase server CPU as it has to recheck streaming conditions more frequently for each player.

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#10

whoops didn't see the replies >.<
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