31.12.2010, 13:36
Boas pessoal, eu queria saber se alguйm me podia ajudar em duas coisas.
Eu tenho o comando /entrar e /sair, e eu queria que voces me ajudassem a fazer uma KEY, para dar para fazer o /entrar e o /sair no SPACE.
Eu tenho o comando /entrar e /sair, e eu queria que voces me ajudassem a fazer uma KEY, para dar para fazer o /entrar e o /sair no SPACE.
Код:
if(strcmp(cmd, "/entrar", true) == 0)
{
for(new i = 0; i < sizeof(Houses); i++)
{
if(IsPlayerInRangeOfPoint(playerid,1.0,Houses[i][EnterX],Houses[i][EnterY],Houses[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Houses[i][EnterWorld])
{
if(PlayerInfo[playerid][pHouseKey] == i || Houses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Houses[i][ExitInterior]);
SetPlayerPos(playerid,Houses[i][ExitX],Houses[i][ExitY],Houses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Houses[i][ExitAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Trancado", 5000, 1);
}
}
}
}
for(new i = 0; i < sizeof(Building); i++)
{
if(IsPlayerInRangeOfPoint(playerid,1.0,Building[i][EnterX],Building[i][EnterY],Building[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Building[i][EnterWorld])
{
if(Building[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Building[i][ExitInterior]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerPos(playerid,Building[i][ExitX],Building[i][ExitY],Building[i][ExitZ]);
SetPlayerFacingAngle(playerid,Building[i][ExitAngle]);
GivePlayerCash(playerid,-Building[i][EntranceFee]);
}
else
{
GameTextForPlayer(playerid, "~r~Trancado", 5000, 1);
}
}
}
}
for(new i = 0; i < sizeof(Businesses); i++)
{
if(IsPlayerInRangeOfPoint(playerid,1.0,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Businesses[i][EnterWorld])
{
if(PlayerInfo[playerid][pBizKey] == i || GetPlayerCash(playerid) >= Businesses[i][EntranceCost])
{
if(PlayerInfo[playerid][pBizKey] != i)
{
if(Businesses[i][Locked] == 1 && PlayerInfo[playerid][pAdmin] == 0)
{
GameTextForPlayer(playerid, "~r~Negуcio Trancado", 5000, 1);
return 1;
}
if(Businesses[i][Products] == 0)
{
GameTextForPlayer(playerid, "~r~Sem Produtos", 5000, 1);
return 1;
}
GivePlayerCash(playerid,-Businesses[i][EntranceCost]);
format(string, sizeof(string), "[Info:] You have been charged $%d to enter %s", Businesses[i][EntranceCost],Businesses[i][BusinessName]);
SendClientMessage(playerid,COLOR_WHITE,string);
Businesses[i][Till] += Businesses[i][EntranceCost];
Businesses[i][Products]--;
SetPlayerInterior(playerid,Businesses[i][ExitInterior]);
SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]);
SaveBusinesses();
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "[Info:] Free entrance for the boss");
SetPlayerInterior(playerid,Businesses[i][ExitInterior]);
SetPlayerPos(playerid,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerFacingAngle(playerid,Businesses[i][ExitAngle]);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "[Error:] You do not have enough money");
}
}
}
}
return 1;
}
Код:
if(strcmp(cmd, "/sair", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsAnOwnableCar(carid) && DynamicCars[carid][cOwned] == 0)
{
RemoveDriverFromVehicle(playerid);
}
for(new i = 0; i < sizeof(Houses); i++)
{
if(IsPlayerInRangeOfPoint(playerid,3.0,Houses[i][ExitX],Houses[i][ExitY],Houses[i][ExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if(Houses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Houses[i][EnterInterior]);
SetPlayerPos(playerid,Houses[i][EnterX],Houses[i][EnterY],Houses[i][EnterZ]);
SetPlayerVirtualWorld(playerid,Houses[i][EnterWorld]);
SetPlayerFacingAngle(playerid,Houses[i][EnterAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
}
}
for(new i = 0; i < sizeof(Building); i++)
{
if(IsPlayerInRangeOfPoint(playerid,3.0,Building[i][ExitX],Building[i][ExitY],Building[i][ExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if(Building[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Building[i][EnterInterior]);
SetPlayerVirtualWorld(playerid,Building[i][EnterWorld]);
SetPlayerPos(playerid,Building[i][EnterX],Building[i][EnterY],Building[i][EnterZ]);
SetPlayerFacingAngle(playerid,Building[i][EnterAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
}
}
for(new i = 0; i < sizeof(Businesses); i++)
{
if(IsPlayerInRangeOfPoint(playerid,3.0,Businesses[i][ExitX],Businesses[i][ExitY],Businesses[i][ExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if(Businesses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,Businesses[i][EnterInterior]);
SetPlayerVirtualWorld(playerid,Businesses[i][EnterWorld]);
SetPlayerPos(playerid,Businesses[i][EnterX],Businesses[i][EnterY],Businesses[i][EnterZ]);
SetPlayerFacingAngle(playerid,Businesses[i][EnterAngle]);
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
}
}
}
return 1;
}


