25.12.2010, 07:26
The function SetPlayerAttachedObject reads the parameters wrongly...
The offsetX parameter mixes up with offsetZ(i.e. offsetX is actually offsetZ and vice versa)
I'm not sure whether the rotations are correctly read or not, please check it.
The offsetX parameter mixes up with offsetZ(i.e. offsetX is actually offsetZ and vice versa)
I'm not sure whether the rotations are correctly read or not, please check it.