21.12.2010, 00:21
Hi,
I have a question about creating properties. The SA-MP wiki page says just paste
CreateProperty("my house", 100.0, 200.0, 10.0, 100000, 20000); //(with your own parameters)
in Script_OnGameModeInit. That results in a couple of problems:
1. Pawno does not recognize Script_OnGameModeInit;
2. Pawno does not recognize CreateProperty(); at all
Here is the code of my gamemode.pwn
I have a question about creating properties. The SA-MP wiki page says just paste
CreateProperty("my house", 100.0, 200.0, 10.0, 100000, 20000); //(with your own parameters)
in Script_OnGameModeInit. That results in a couple of problems:
1. Pawno does not recognize Script_OnGameModeInit;
2. Pawno does not recognize CreateProperty(); at all
Here is the code of my gamemode.pwn
Код:
#include <a_samp>
#include <float>
main()
{
print("AnteinoServer started.");
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"Welcome to Los Santos!",5000,5);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 1754.0000, -1893.9800, 14.5000);
SetPlayerFacingAngle(playerid, 270);
SetCameraBehindPlayer(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
SetupPlayerForClassSelection(playerid)
{
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
return 1;
}
public OnGameModeInit()
{
ShowPlayerMarkers(1);
ShowNameTags(1);
return 1;
}

