08.12.2010, 02:02
If player is using/viewing dialog then `OnPlayerRequestSpawn` `return 0;` is ignored and player can spawn..
Tested only in 0.3c probably in older version this bug appears too..
Simple example:
Edit:
+ Suggestion to remove `Jump` key from class accepting.. ;S fukin anoying..
Tested only in 0.3c probably in older version this bug appears too..
Simple example:
pawn Code:
public OnPlayerRequestClass(playerid, classid)
{
//ShowPlayerDialog.....
}
public OnPlayerRequestSpawn(playerid)
{
return 0;
}
+ Suggestion to remove `Jump` key from class accepting.. ;S fukin anoying..