05.12.2010, 15:31
Код:
SendClientMessage(i, COLOR_WHITE, "|===========[ PAYDAY ]===========|");
format(string, sizeof(string), " Paycheck: $%d Tax Money: -$300", checks);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
new ebill = 10;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
format(string, sizeof(string), " Electricity Bill: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
SendClientMessage(i, COLOR_GRAD4, "|=================================|");
format(string, sizeof(string), " Balance: $%d", account);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interest Gained $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GRAD4, "|=================================|");
format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Rent: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
SendClientMessage(i, COLOR_WHITE, "** Hint: You've earned 3 Respect Points to hand out");
SendClientMessageToAll(COLOR_YELLOW, " ** All gang turfs are avalible for capture ");
RacketsTime = 1;
format(string, sizeof(string), "~g~PayDay");
GameTextForPlayer(i, string, 5000, 6);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
PlayerInfo[i][pPayDonate]++;
PlayerInfo[i][pRepHandOut] += 3;
PlayerInfo[i][pRepAllowed] = 1;
GivePlayerMoney(i, -300);
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
if(PlayerInfo[i][pDonateRank]>0)
{
if(PlayerInfo[i][pDonateRank]==1)
{
if(PlayerInfo[i][pPayDonate]>=40)
{
PlayerInfo[i][pPayDonate] = 0;
PlayerInfo[i][pDonateRank] = 0;
}
}
if(PlayerInfo[i][pDonateRank]==2)
{
if(PlayerInfo[i][pPayDonate]>=100)
{
PlayerInfo[i][pPayDonate] = 0;
PlayerInfo[i][pDonateRank] = 0;
}
}
if(PlayerInfo[i][pDonateRank]==3)
{
if(PlayerInfo[i][pPayDonate]>=150)
{
PlayerInfo[i][pPayDonate] = 0;
PlayerInfo[i][pDonateRank] = 0;
}
}
if(PlayerInfo[i][pDonateRank]==4)
{
if(PlayerInfo[i][pPayDonate]>=175)
{
PlayerInfo[i][pPayDonate] = 0;
PlayerInfo[i][pDonateRank] = 0;
}
}
if(PlayerInfo[i][pDonateRank]==5)
{
if(PlayerInfo[i][pPayDonate]>=300)
{
PlayerInfo[i][pPayDonate] = 0;
PlayerInfo[i][pDonateRank] = 0;
}
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay.");
}
}
}
}
// Checkprop();
return 1;
}
See the picture i want to make like it.

