[Question/Help]Adding a new object
#1

Alright so, I followed all the steps from here ( Click here ), made a custom object in 3ds max, exported the DFF/COL/IFP files + the custom TXD. I added the DFF/TXD/IFP files to SAMP.IMG and COL file to SAMPCOL.IMG.

I added a new line in SAMP.IDE

anim
<choose an id here>, AnimTestCone1, AnimTestCone1TXD, AnimTestCone1, 290, 2097284
end


I'm not sure what should I type instead of <choose an id here>, a random unique ID?

Another thing, let's say that I added the line in SAMP.IDE correct, what's the next step so I can actually see the object rotating in-game?


Thanks in advance and I hope you got my point here.
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#2

in samp.ide you see that all de id's increase
just put in below everything and keep increasing the id's
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#3

Like:
pawn Код:
9999, AnimTestCone1, AnimTestCone1TXD, AnimTestCone1, 290, 2097284
10000, AnimTestCone1, AnimTestCone1TXD, AnimTestCone1, 290, 2097284
10001, AnimTestCone1, AnimTestCone1TXD, AnimTestCone1, 290, 2097284
10002, AnimTestCone1, AnimTestCone1TXD, AnimTestCone1, 290, 2097284
<choose an id here>, AnimTestCone1, AnimTestCone1TXD, AnimTestCone1, 290, 2097284
Then what should the next ID be? Yes, 10003!

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#4

Alright, I added the rotating object in-game but it's still white (untextured) although I made a .TXD file, with two images, one of the top part of the cone and one with the base part. Any solutions about how can I properly build a .TXD file? Thank you.
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#5

I know I shouldn't bump the topic but, does anyone know how to do it? Thank you.
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#6

have you done a dff check in txd workshop(or other program)
it's possible that the names arent the same on your model and in your txd file
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#7

The name of the top part is Top and the name of the base is Base. The names are the same in 3ds max and TXD Workshop.
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#8

Check your PM... I sent you some information to diagnose/fix this.
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