R2 Ingame changes // explosion
#1

Basicly
CreateExplosion(X,Y,Z, 8, 2); // X Y Z The vehicles coords in 1 till <updaterate> miliseconds
Doesn't yield the previous effect anymore - it does destroy vehicle in a way, that it doesn't explode. Which ... for me.
Any known way to repair this? (Possibly worked in 0.3b R1; I took the most preferable explosion, everything worked fine)
Any other known changes in 8, 2 type (I don't have complete recall about these numbers. If needed will add it a bit later)
8 - type The type of explosion.
2 - Float:radius The explosion radius.

8 - Invisible|Doesn't Split|Doesn't create fire|Makes physical blast|Invisible(Extra info in wiki)|Normal range

Edit:Occurs with any explosion type. Any vehicle. Any radius. Possibly any close enough distance.

Edit2: It's totaly fucked up. Is only capable of making the car vanish and throw out driver (possibly passengers too)

Last edit: Something has again revolutionary stupidly changed and fcked up, no idea what, but i guess no-one will be able to help me even if someone had tried.
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#2

You mean the vehicle should be destroyed by explosion, but it isn't?
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#3

Quote:
Originally Posted by Cypog
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You mean the vehicle should be destroyed by explosion, but it isn't?
No, he wants the vehicle to get on fire not just go boom and you die straight away.


EDIT : I think it was during 0.2X to 0.3A. But it seems like during 0.3A the explosions were sorted properly and in 0.2x you just got on fire, 0.3a made it so some explosions blow you straight and some just make you on fire.
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#4

I found that I had added some code, but I feel like i didn't have any previous problems with it. Anyway, If anybody wants, anybody can test what I've made. 93.177.216.58:7777
W - forward
S - backward

THIS IS THE NEW LINK I JUST REPOSTED FOR Cypog
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