14.03.2011, 18:08
Its gamemode by Slice.
I hope it doesn't improve by much. It's great that you need some skill to kill other players, not like any other FPS games.
|
* If a player pauses in-game you should still be able to kill him.
|
* Disable GTA functions that: gives you armour when you enter a SWAT truck, health from ambulance, shotgun from police car, etc - toggleable in ongamemodeinit
|
AFAIK the RP community has a lot more experienced scripters who can make cool "RP things" out of SA-MP features. DM community just lacks imagination and needs everything pre-scripted for them. They want to toggle features on and off under OnGameModeInIt callback.
Sync is really the only problem here, SA-MP has enough features to make an epic DM gamemode. |
There are many masterminds on the DeathMatch community. We aren't just lazy people shooting flies and complaining about sync who want a script done with just a few lines with toggles.
There are smart people on the DM side which want and like to work to achieve something, and some of them show very good skills on scripting and plugin making. Take Incognito and Slice as an example of good plugin makers / pawno scripters, or even DracoBlue for his successful GTA:Tournament project alive for over 5 years. You need to see both sides, not just RP. |
This is true, and its needed, SA-MP with perfect sync? Someone already plays this game for years and became
a very good player, now with the perfect sync he can toss his years of experience away, a newbie joins the server and kills him with three shots from a desert eagle(one desert eagle shot = 45% demage) |