How to set a groups car rank, And creating a despawn saved car..
#1

Well, I have a /setcargroup command and It can only set it to the group. I would like it so you can set the rank to.
For example, I have a Police Rancher. I want to save this Rancher to Group 1 (PD) But, I don't want everyone to drive it. So I want to set it to rank 4. I cannot do this.

Here is the command
pawn Код:
command(setcargroup, playerid, params[])
{
    new id, string[128];
    if(sscanf(params, "d", id))
    {
        if(Player[playerid][AdminLevel] >= 1)
        {
            SendClientMessage(playerid, WHITE, "SYNTAX: /setcargroup [group ID]");
        }
    }
    else
    {
        if(Player[playerid][AdminLevel] >= 4)
        {
            if(IsPlayerInAnyVehicle(playerid))
            {
                if(id >= 0 && id < MAX_GROUPS)
                {
                    if(GetVehicleFileID(GetPlayerVehicleID(playerid))  == 0)
                    {
                        SendClientMessage(playerid, WHITE, "That doesn't seem to be a saved vehicle.");
                    }
                    else
                    {
                        if(id == 0)
                        {
                            SendClientMessage(playerid, WHITE, "You have unlocked this vehicle.");
                            Vehicles[GetVehicleFileID(GetPlayerVehicleID(playerid))][CarGroup] = 0;
                        }
                        else
                        {
                            Vehicles[GetVehicleFileID(GetPlayerVehicleID(playerid))][CarGroup] = id;
                            format(string, sizeof(string), "You have locked this vehicle to Group %s.", Groups[id][GroupName]);
                            SendClientMessage(playerid, WHITE, string);
                            SaveExistingVehicle(GetPlayerVehicleID(playerid));
                        }
                    }
                }
                else
                {
                    format(string, sizeof(string), "Invalid Group ID (groups vary from ID 1 to ID %d).", MAX_GROUPS);
                    SendClientMessage(playerid, WHITE, string);
                }
            }
            else
            {
                SendClientMessage(playerid, WHITE, "You're not in a valid vehicle.");
            }
        }
    }
    return 1;
}
Now, Whenver I /savecar a car, It says permanently unless I manually delete it from the vehicles file..
I am currently using the Vortex RP script...
I have a command where you can despawn the car, But it still saves into the vehicles file.. I would like a command like /deletecar so it manually deletes the car.

Any help is good!
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#2

Anybody?
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