Guys, I wonder If I can make Tazer...
#1

Hey guys, I am editing LARP.. I want the Tazer to spawn for Cops and Law Enforcment factions if they Press the Scroll botton of the mouse, here is the code of it:

Код:
	if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(gTeam[playerid] == 2 || IsACop(playerid))
			{
			    if(IsPlayerInAnyVehicle(playerid))
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   Cannot use this while being in the Car!");
			        return 1;
			    }
			    new suspect = GetClosestPlayer(playerid);
			    if(IsPlayerConnected(suspect))
				{
				    if(PlayerCuffed[suspect] > 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Player already Cuffed!");
				        return 1;
				    }
				    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
					    if(gTeam[suspect] == 2)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Cannot Tazer Cops / FBI!");
					        return 1;
					    }
					    if(IsPlayerInAnyVehicle(suspect))
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Suspect is in a Car, get him out first!");
					        return 1;
					    }
					    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						new randt = random(4)+1;
						if(randt == 1)
						{
						    format(string, sizeof(string), "* %s shoots with his Tazer at %s, but missed.", sendername ,giveplayer);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
							format(string, sizeof(string), "* You were Tazed by %s for 20 seconds.", sendername);
							SendClientMessage(suspect, COLOR_WHITE, string);
							format(string, sizeof(string), "* You Tazed %s for 20 seconds.", giveplayer);
							SendClientMessage(playerid, COLOR_WHITE, string);
							format(string, sizeof(string), "* %s shoots with his Tazer at %s and tazed him.", sendername ,giveplayer);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
							TogglePlayerControllable(suspect, 0);
							LoopingAnim(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
							PlayerCuffed[suspect] = 1;
							PlayerCuffedTime[suspect] = 20;
						}
		            }
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "   No-one near you!");
					    return 1;
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI!");
			}
		}//not connected
	    return 1;
	}
How can I make it spawn also if they pressed Scroll Button of the mouse?
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#2

https://sampwiki.blast.hk/wiki/OnPlayerKeyStateChange
Basicly put the whole code under that callback but ONLY for cops. OR you can have it sendcommandtext for the player, and send "/taze" or whatever the cmd is. so if the player is a cop, it will send the taze command, but still making it usable.
You may have to edit the cmd a bit.


and Eughh, larp
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