/killplayer [id] help
#1

guys i have maked one command /killplayer [id] and its works ( first dcmd command )
but the client messages dont work... :/
when ill tupe just /killplayer i want to show me "USAGE: /killplayer [id]"
and thats not working please someone help me:

pawn Код:
dcmd_killplayer(playerid,params[])
{
    new target, TargetName[MAX_PLAYER_NAME];
    new id;
    new string[128];
    if(!sscanf(params, "u", target))
    {
        if(sscanf(params, "u", id)) SendClientMessage(playerid, RED, "USAGE: /killplayer [id]");
        else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, RED, "That player its not connected.");
        GetPlayerName(target, TargetName, sizeof(TargetName));
        format(string,sizeof(string),"You have killed player %s",TargetName);
        SendClientMessage(playerid,GREEN,string);
        SetPlayerHealth(target, 0.0);
        SendClientMessage(id, GREEN, "You has been killed by server admin.");
    }
    return 1;
}
Thanks
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#2

Well, you're using sscanf TWO times. This is unnecessary and probably causes the problem. I never looked into the exact way of how sscanf works, but I'd delete one of those lines:

pawn Код:
dcmd_killplayer(playerid,params[])
{
    new target, TargetName[MAX_PLAYER_NAME];
    new id;
    new string[128];
    if(sscanf(params, "u", id)) SendClientMessage(playerid, RED, "USAGE: /killplayer [id]");
    else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, RED, "That player its not connected.");
    GetPlayerName(target, TargetName, sizeof(TargetName));
    format(string,sizeof(string),"You have killed player %s",TargetName);
    SendClientMessage(playerid,GREEN,string);
    SetPlayerHealth(target, 0.0);
    SendClientMessage(id, GREEN, "You has been killed by server admin.");
    return 1;
}
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#3

pawn Код:
dcmd_killplayer(playerid,params[])
{
    new target, TargetName[MAX_PLAYER_NAME];
    new id;
    new string[128];
        if(!sscanf(params, "u", id))
        {
        if (id == INVALID_PLAYER_ID)
        return SendClientMessage(playerid, RED, "That player its not connected.");
        GetPlayerName(target, TargetName, sizeof(TargetName));
        format(string,sizeof(string),"You have killed player %s",TargetName);
        SendClientMessage(playerid,GREEN,string);
        SetPlayerHealth(target, 0.0);
        SendClientMessage(id, GREEN, "You has been killed by server admin.");}}
        else SendClientMessage(playerid, RED, "USAGE: /killplayer <playerid>");  
        return 1;
}
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