Anim problem
#1

I've got this animation on realchat:

It's working but when I type for example: "Hey" it keeps on going, the animation doesn't stops but I've made a lenght and still it doesn't stops. Does anyone knows why?

Code:
    if (realchat)
    {
        if(gPlayerLogged[playerid] == 0)
        {
            return 0;
          }
        GetPlayerName(playerid, sendername, sizeof(sendername));
        if(!IsPlayerInAnyVehicle(playerid))
        {
            if(PlayerInfo[playerid][pMaskuse] == 1)
            {
                format(string, sizeof(string), "Stranger Says: %s", text);
                ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
            }
            else
            {
                new lengthtime = strlen(text);
                new aTime = lengthtime*200;
                ApplyAnimation(playerid,"PED","IDLE_chat",4.1,1,0,0,1,aTime);
                format(string, sizeof(string), "%s Says: %s", sendername, text);
                ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
            }
        }
        else
        {
            new carid = GetPlayerVehicleID(playerid);
            new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
            if(IsABike(carid) || IsAOBike(carid) || IsAPizzabike(carid) || IsAPlane(carid) || IsABoat(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsADrugHarvest(carid) || IsATank(carid) || pveh == 523 || pveh == 480 || pveh == 567 || pveh == 533 || pveh == 555 || pveh == 539 || pveh == 572 || pveh == 571 || pveh == 530 || pveh == 457 || pveh == 575 || pveh == 536 || pveh == 424)
          {
                if(PlayerInfo[playerid][pMaskuse] == 1)
                {
                    format(string, sizeof(string), "Stranger Says: %s", text);
                    ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                }
                else
                {
                    format(string, sizeof(string), "%s Says: %s", sendername, text);
                    ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                }
            }
            else
            {
                if(VehicleWindows[GetPlayerVehicleID(playerid)] == 0)
                {
                    if(PlayerInfo[playerid][pMaskuse] == 1)
                    {
                        format(string, sizeof(string), "(Windows Shut) Stranger Says: %s", text);
                        ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                    }
                    else
                    {
                        format(string, sizeof(string), "(Windows Shut) %s Says: %s", sendername, text);
                        ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                    }
                }
                else
                {
                    if(PlayerInfo[playerid][pMaskuse] == 1)
                    {
                        format(string, sizeof(string), "(Windows Open) Stranger Says: %s", text);
                        ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                    }
                    else
                    {
                        format(string, sizeof(string), "(Windows Open) %s Says: %s", sendername, text);
                        ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                    }
                }
            }
        }
        return 0;
    }
    return 1;
}
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#2

ClearAnimation(playerid);
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#3

That's a cmd to stop animated animations, what's your point with it? Anyone know a solution?
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