Small question
#1

I have a question.. Imagine two players are fighting with Rustlers, and one player blows the other player with there machine guns: does it count as a kill or it is counted as the player died himself in a explosion?
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#2

I think it is a kill, because if it show on the death that one player kills the other. It would be a kill.

Just like in the Rc Baron (it has m4 guns) so if u kill a player, u will see: X m4 X
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#3

no.. but I mean, if rustler vs rustler, and the other rustler shoots down the other rustler and in the explosion the guy dies.. So the guy died in a murderer, or in a explosion? (technically) but i think your right, I need to be very sure. anyways I will test it tomorrow w/ my brother.
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#4

if a player shoot other's player rustler and the plane exploded then it wouldnt be a kill (the death list will show that he killed himself)
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#5

Quote:
Originally Posted by i514x_
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if a player shoot other's player rustler and the plane exploded then it wouldnt be a kill (the death list will show that he killed himself)
wow.. gay there is a way to make it show like a kill?
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#6

no cos you cant get the id of a player that shoot the plane, ask kye/kalcor to do a callback like that then you could do that

pawn Код:
OnPlayerDestroyVehicle(playerid, vehicleid)
OnPlayerShootingInVehicle(playerid, vehicleid)
that could be useful

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#7

Quote:
Originally Posted by i514x_
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no cos you cant get the id of a player that shoot the plane, ask kye/kalcor to do a callback like that then you could do that

pawn Код:
OnPlayerDestroyVehicle(playerid, vehicleid)
OnPlayerShootingInVehicle(playerid, vehicleid)
that could be useful

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pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
    {
        new veh = GetVehicleModel(GetPlayerVehicleID(playerid));
        if (veh == 476)
        {
            SendClientMessage(playerid,COLOR,"Your in a Rustler and shooting.");
        }
        else return 0;
    }
}
That?
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#8

no im just saying that it would be cool if there was something like that,

and hmm you cant get the playerid that youre shooting at
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#9

Quote:
Originally Posted by i514x_
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no im just saying that it would be cool if there was something like that,

and hmm you cant get the playerid that youre shooting at
maybe with uf.inc.. I dont know
if you check the closest player within a range of umm 20 meters, if he is shooting, in a rustler, and run a timer every 1 second, if your vehicle HP is lower than the earlier second (with all the conditions mentioned before) then he's shooting ya
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#10

yeah but any other player can be close to you and he can kill himself
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