Help with org cars
#1

How to make org cars different from normal cars on the street?

Do i have to use AddVehicleComponent on the different cars?
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#2

i think u must put it or use admin system to put it in-game , thats all i know :P
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#3

Guys please help.
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#4

Quote:
Originally Posted by MBX97
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i think u must put it or use admin system to put it in-game , thats all i know :P
No offense, your a noob. Serious noob..

**No offense**
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#5

Quote:
Originally Posted by Steven82
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No offense, your a noob. Serious noob..

**No offense**
I did not have the heart to tell him, but you did.

I still need help.

Oh really? O_o
Код:
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#6

Have you played SP?
I guess no, first play SP and than start to scripting..

Why do you ask, do I have to AddVehicleComponent( if your not actualy tested that by self, I would understand if you have use that function and they are not adding, than it would be prob, but now its looks that not even want to look smart, you just ask, question after another.
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#7

lol, so many retarded replys!

Zack, yes you do need to use AddVehicleComponent if you want mods (such as bumpers and rims) on them.
https://sampwiki.blast.hk/wiki/AddVehicleComponent

Is that what you had in mind?

If you use the components, be VERY accurate with what ID's you're using, since a wrong bumper on a wrong car can crash your server.
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#8

Let me make it simple.

I have a Sultan for a racing org. And i have another sultan for everyone. How to make them different.
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#9

pawn Код:
new test1;

test1 = AddStaticVehicle(482,-876.6974,1556.8944,26.0355,95.3547,2,2); // Test


    }
            if(newstate == PLAYER_STATE_DRIVER)
    {
        new vehicleid = GetPlayerVehicleID(playerid);
        if(vehicleid == test1 && Member[playerid] != 9)
        {
 RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, 0xFFFFFFFF, "This Vehicle Belongs to Test!");
        }

    }
Should work
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