14.10.2010, 17:39
Ok so I have a wanted system and I want when a player kills someone else there wanted increases by 1 can anyone help?
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
}
return 1;
}