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Hello guys How to change colour cmd /me to colour purple?
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Search /me cmd and look for ProxDetector or something like that, and look what color its uses, than go to top, where is defined all colors,a nd choose other color or make your own color
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I don't meet ProxDetector in my script.
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@Burridge Where i put ProxDetector?
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If you have a /me command, post it here, so I can see how it's done, and I'll show you how to put it in.
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SendClientMessage( playerid, WHITE, "---------------------------------------------------------------------------------------------------------------------------------" );
if( Player[playerid][MeActions] >= 100 )
{
format( string, sizeof( string ), "TYPE: /me actions | Executions of /me: %d | Award for: 100 | Status: Achieved.", Player[playerid][MeActions] );
SendClientMessage( playerid, WHITE, string );
}
else
{
format( string, sizeof( string ), "TYPE: /me actions | Executions of /me: %d | Award for: 100 | Status: Unachieved.", Player[playerid][MeActions] );
SendClientMessage( playerid, GREY, string );
}
if( Player[playerid][MeActions] >= 200 )
{
format( string, sizeof( string ), "TYPE: /me actions | Executions of /me: %d | Award for: 200 | Status: Achieved.", Player[playerid][MeActions] );
SendClientMessage( playerid, WHITE, string );
}
else
{
format( string, sizeof( string ), "TYPE: /me actions | Executions of /me: %d | Award for: 200 | Status: Unachieved.", Player[playerid][MeActions] );
SendClientMessage( playerid, GREY, string );
}
SendClientMessage( playerid, WHITE, "---------------------------------------------------------------------------------------------------------------------------------" );
command(me, playerid, params[])
{
new Message[128], string[ 128 ];
if( sscanf( params, "z", Message) )
{
SendClientMessage( playerid, WHITE, "SYNTAX: /me [action]" );
}
else
{
switch( Player[playerid][MeActions] )
{
case 100:
{
SendClientMessage( playerid, WHITE, "You have unlocked a new achievement!" );
SendClientMessage( playerid, GREY, "You have executed 100 /me actions." );
Player[playerid][AchievementRank]++;
}
case 200:
{
SendClientMessage( playerid, WHITE, "You have unlocked a new achievement!" );
SendClientMessage( playerid, GREY, "You have executed 200 /me actions." );
Player[playerid][AchievementRank]++;