30.10.2010, 10:18
This is a filterscript which makes it so you don't need stairs to enter the AT-400.
http://solidfiles.com/d/4ed8/
Please post comments!
http://solidfiles.com/d/4ed8/
Please post comments!
//No Stairs AT-400
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n----------------------------------");
print(" No stair at-400 filterscript loaded!");
print("----------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_SECONDARY_ATTACK))
{
if (GetVehicleModel(GetClosestVehicle(playerid)) == 577)
{
if (GetDistanceToCar(playerid,GetClosestVehicle(playerid)) <35)
{
PutPlayerInVehicle(playerid,GetClosestVehicle(playerid),0);
}
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(vehicleid == createdforplayer[playerid])
{
DestroyVehicle(vehicleid);
}
}
#endif
//No Stairs AT-400
#include <a_samp>
public OnFilterScriptInit()
{
print("\n----------------------------------");
print(" No stair at-400 filterscript loaded!");
print("----------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & KEY_SECONDARY_ATTACK)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if (GetVehicleModel(GetClosestCar(playerid)) == 577)
{
if (GetDistanceToCar(playerid,GetClosestCar(playerid)) <35)
{
PutPlayerInVehicle(playerid,GetClosestCar(playerid),0);
}
}
}
}
return 1;
}
GetDistanceToCar(playerid,carid)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2,Float:dis;
if (!IsPlayerConnected(playerid)) return -1;
GetPlayerPos(playerid,x1,y1,z1);
GetVehiclePos(carid, x2,y2,z2);
dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2 )+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
return floatround(dis);
}
GetClosestCar(playerid)
{//darkrealm
if (!IsPlayerConnected(playerid)) return -1;
new Float:prevdist = 5.000,prevcar;
for(new carid = 0; carid < MAX_VEHICLES; carid++)
{
new Float:dist = GetDistanceToCar(playerid,carid);
if ((dist < prevdist))
{
prevdist = dist;prevcar = carid;
}
}
return prevcar;
}