why doesnt this work?
#1

i got all of the new car; ect ect

pawn Код:
public OnPlayerSpawn(playerid)
{
    C4Placed[playerid] =0;
    HasC4[playerid] =0;
    TogglePlayerClock(playerid,true);
    if (gClass[playerid] == 0)
    {
        PutPlayerInVehicle(playerid,car1,0);
        car1 = CreateVehicle(411, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 1)
    {
        PutPlayerInVehicle(playerid,car2,0);
        car2 = CreateVehicle(415, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 2)
    {
        PutPlayerInVehicle(playerid,car3,0);
        car3 = CreateVehicle(429, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 3)
    {
        PutPlayerInVehicle(playerid,car4,0);
        car4 = CreateVehicle(434, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 4)
    {
        PutPlayerInVehicle(playerid,car5,0);
        car5 = CreateVehicle(451, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 5)
    {
        PutPlayerInVehicle(playerid,car6,0);
        car6 = CreateVehicle(477, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 6)
    {
        PutPlayerInVehicle(playerid,car7,0);
        car7 = CreateVehicle(480, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 7)
    {
        PutPlayerInVehicle(playerid,car8,0);
        car8 = CreateVehicle(506, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 8)
    {
        PutPlayerInVehicle(playerid,car9,0);
        car9 = CreateVehicle(541, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 9)
    {
        PutPlayerInVehicle(playerid,car10,0);
        car10 = CreateVehicle(555, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 10)
    {
        PutPlayerInVehicle(playerid,car11,0);
        car11 = CreateVehicle(558, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 11)
    {
        PutPlayerInVehicle(playerid,car12,0);
        car12 = CreateVehicle(559, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 12)
    {
        PutPlayerInVehicle(playerid,car13,0);
        car13 = CreateVehicle(560, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 13)
    {
        PutPlayerInVehicle(playerid,car14,0);
        car14 = CreateVehicle(561, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 14)
    {
        PutPlayerInVehicle(playerid,car15,0);
        car15 = CreateVehicle(562, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 15)
    {
        PutPlayerInVehicle(playerid,car16,0);
        car16 = CreateVehicle(565, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 16)
    {
        PutPlayerInVehicle(playerid,car17,0);
        car17 = CreateVehicle(402, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 17)
    {
        PutPlayerInVehicle(playerid,car18,0);
        car18 = CreateVehicle(475, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 18)
    {
        PutPlayerInVehicle(playerid,car19,0);
        car19 = CreateVehicle(542, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 19)
    {
        PutPlayerInVehicle(playerid,car20,0);
        car20 = CreateVehicle(603, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 20)
    {
        PutPlayerInVehicle(playerid,car21,0);
        car21 = CreateVehicle(400, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 21)
    {
        PutPlayerInVehicle(playerid,car22,0);
        car22 = CreateVehicle(579, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 22)
    {
        PutPlayerInVehicle(playerid,car23,0);
        car23 = CreateVehicle(505, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
        if (gClass[playerid] == 23)
    {
        PutPlayerInVehicle(playerid,car24,0);
        car24 = CreateVehicle(470, -2251.547607, -1703.445068, 480.111480, 166.728363, -1, -1, 99);
    }
    return 1;
}
but it doesnt work?

did i put the putplayer and the create the wrong way round?
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#2

You're putting the player in the vehicle before the vehicle is created. Switch them around.
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#3

yeah i worked that out just now
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