05.09.2010, 17:44
how to calcolate the player distance from player? like a command /distance playerid and show how much meters the playerid is to you?
forward GetDistanceBetweenPlayers(playerid,toplayerid);
public GetDistanceBetweenPlayers(playerid,toplayerid)
{
new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:z2,Float:result;
GetPlayerPos(playerid,x,y,z);
GetPlayerPos(toplayerid,x2,y2,z2);
distance = floatsqroot(floatpower(floatabs(floatsub(x2,x)),2) + floatpower(floatabs(floatsub(y2,y)),2) + floatpower(floatabs(floatsub(z2,z)),2));
return floatround(distance);
}
forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
forward GetClosestPlayer(p1);
public GetClosestPlayer(p1)
{
new x,Float:dis,Float:dis2,player;
player = -1;
dis = 5.0;
for (x=0;x<MAX_PLAYERS;x++)
{
if(IsPlayerConnected(x))
{
if(x != p1)
{
dis2 = GetDistanceBetweenPlayers(x,p1);
if(dis2 < dis && dis2 != -1.00) { dis = dis2; player = x; }
}
}
}
return player;
}