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In this case I suggest you to use Built-in checkpoints, to get right.
also use
new BombCP[MAX_PLAYERS];
each time when player enter bomb BombCP[playerid]++; so you can know exact which text should be show
Posts: 560
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Joined: Aug 2010
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public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(BombDefuse[1] == 6) { return 1; }
}