17.08.2010, 17:42
Here Is Image To Make It Clear 

I want to make top 5 killers so if someone has amount of dude kills the most, be on top 1st and others on2nd and so on 


Код:
#include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw10; public OnFilterScriptInit() { Textdraw0 = TextDrawCreate(355.000000, 3.000000, "`"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 0); TextDrawLetterSize(Textdraw0, 0.679999, 9.099994); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 9895750); TextDrawTextSize(Textdraw0, 14.000000, 83.000000); Textdraw1 = TextDrawCreate(649.000000, 104.000000, "`"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 0); TextDrawLetterSize(Textdraw1, 0.679999, 11.799997); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawUseBox(Textdraw1, 1); TextDrawBoxColor(Textdraw1, 9895750); TextDrawTextSize(Textdraw1, 492.000000, 113.000000); Textdraw2 = TextDrawCreate(515.000000, 107.000000, "Top 5 Killers:"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.450000, 1.000000); TextDrawColor(Textdraw2, -1); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); Textdraw3 = TextDrawCreate(500.000000, 116.000000, "---------------------"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 0.449999, 0.899999); TextDrawColor(Textdraw3, 65535); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); Textdraw4 = TextDrawCreate(500.000000, 196.000000, "---------------------"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 0.449999, 0.899999); TextDrawColor(Textdraw4, 65535); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); Textdraw5 = TextDrawCreate(502.000000, 129.000000, "1."); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.500000, 1.000000); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); Textdraw6 = TextDrawCreate(502.000000, 142.000000, "2."); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 0.500000, 1.000000); TextDrawColor(Textdraw6, -1); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); Textdraw7 = TextDrawCreate(502.000000, 154.000000, "3."); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 1); TextDrawLetterSize(Textdraw7, 0.500000, 1.000000); TextDrawColor(Textdraw7, -1); TextDrawSetOutline(Textdraw7, 0); TextDrawSetProportional(Textdraw7, 1); TextDrawSetShadow(Textdraw7, 1); Textdraw8 = TextDrawCreate(502.000000, 167.000000, "4."); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 1); TextDrawLetterSize(Textdraw8, 0.500000, 1.000000); TextDrawColor(Textdraw8, -1); TextDrawSetOutline(Textdraw8, 0); TextDrawSetProportional(Textdraw8, 1); TextDrawSetShadow(Textdraw8, 1); Textdraw10 = TextDrawCreate(502.000000, 180.000000, "5."); TextDrawBackgroundColor(Textdraw10, 255); TextDrawFont(Textdraw10, 1); TextDrawLetterSize(Textdraw10, 0.500000, 1.000000); TextDrawColor(Textdraw10, -1); TextDrawSetOutline(Textdraw10, 0); TextDrawSetProportional(Textdraw10, 1); TextDrawSetShadow(Textdraw10, 1); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw8); TextDrawShowForPlayer(i, Textdraw10); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw8); TextDrawDestroy(Textdraw8); TextDrawHideForAll(Textdraw10); TextDrawDestroy(Textdraw10); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); TextDrawShowForPlayer(playerid, Textdraw10); return 1; }