Help With Top 5 :) TEXTDRAW
#1

Here Is Image To Make It Clear

I want to make top 5 killers so if someone has amount of dude kills the most, be on top 1st and others on2nd and so on How can I make It work ?? Here is my textdraw thing:
Код:
#include <a_samp>

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw10;

public OnFilterScriptInit()
{
	Textdraw0 = TextDrawCreate(355.000000, 3.000000, "`");
	TextDrawBackgroundColor(Textdraw0, 255);
	TextDrawFont(Textdraw0, 0);
	TextDrawLetterSize(Textdraw0, 0.679999, 9.099994);
	TextDrawColor(Textdraw0, -1);
	TextDrawSetOutline(Textdraw0, 0);
	TextDrawSetProportional(Textdraw0, 1);
	TextDrawSetShadow(Textdraw0, 1);
	TextDrawUseBox(Textdraw0, 1);
	TextDrawBoxColor(Textdraw0, 9895750);
	TextDrawTextSize(Textdraw0, 14.000000, 83.000000);

	Textdraw1 = TextDrawCreate(649.000000, 104.000000, "`");
	TextDrawBackgroundColor(Textdraw1, 255);
	TextDrawFont(Textdraw1, 0);
	TextDrawLetterSize(Textdraw1, 0.679999, 11.799997);
	TextDrawColor(Textdraw1, -1);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawSetProportional(Textdraw1, 1);
	TextDrawSetShadow(Textdraw1, 1);
	TextDrawUseBox(Textdraw1, 1);
	TextDrawBoxColor(Textdraw1, 9895750);
	TextDrawTextSize(Textdraw1, 492.000000, 113.000000);

	Textdraw2 = TextDrawCreate(515.000000, 107.000000, "Top 5 Killers:");
	TextDrawBackgroundColor(Textdraw2, 255);
	TextDrawFont(Textdraw2, 1);
	TextDrawLetterSize(Textdraw2, 0.450000, 1.000000);
	TextDrawColor(Textdraw2, -1);
	TextDrawSetOutline(Textdraw2, 0);
	TextDrawSetProportional(Textdraw2, 1);
	TextDrawSetShadow(Textdraw2, 1);

	Textdraw3 = TextDrawCreate(500.000000, 116.000000, "---------------------");
	TextDrawBackgroundColor(Textdraw3, 255);
	TextDrawFont(Textdraw3, 1);
	TextDrawLetterSize(Textdraw3, 0.449999, 0.899999);
	TextDrawColor(Textdraw3, 65535);
	TextDrawSetOutline(Textdraw3, 0);
	TextDrawSetProportional(Textdraw3, 1);
	TextDrawSetShadow(Textdraw3, 1);

	Textdraw4 = TextDrawCreate(500.000000, 196.000000, "---------------------");
	TextDrawBackgroundColor(Textdraw4, 255);
	TextDrawFont(Textdraw4, 1);
	TextDrawLetterSize(Textdraw4, 0.449999, 0.899999);
	TextDrawColor(Textdraw4, 65535);
	TextDrawSetOutline(Textdraw4, 0);
	TextDrawSetProportional(Textdraw4, 1);
	TextDrawSetShadow(Textdraw4, 1);

	Textdraw5 = TextDrawCreate(502.000000, 129.000000, "1.");
	TextDrawBackgroundColor(Textdraw5, 255);
	TextDrawFont(Textdraw5, 1);
	TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
	TextDrawColor(Textdraw5, -1);
	TextDrawSetOutline(Textdraw5, 0);
	TextDrawSetProportional(Textdraw5, 1);
	TextDrawSetShadow(Textdraw5, 1);

	Textdraw6 = TextDrawCreate(502.000000, 142.000000, "2.");
	TextDrawBackgroundColor(Textdraw6, 255);
	TextDrawFont(Textdraw6, 1);
	TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
	TextDrawColor(Textdraw6, -1);
	TextDrawSetOutline(Textdraw6, 0);
	TextDrawSetProportional(Textdraw6, 1);
	TextDrawSetShadow(Textdraw6, 1);

	Textdraw7 = TextDrawCreate(502.000000, 154.000000, "3.");
	TextDrawBackgroundColor(Textdraw7, 255);
	TextDrawFont(Textdraw7, 1);
	TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
	TextDrawColor(Textdraw7, -1);
	TextDrawSetOutline(Textdraw7, 0);
	TextDrawSetProportional(Textdraw7, 1);
	TextDrawSetShadow(Textdraw7, 1);

	Textdraw8 = TextDrawCreate(502.000000, 167.000000, "4.");
	TextDrawBackgroundColor(Textdraw8, 255);
	TextDrawFont(Textdraw8, 1);
	TextDrawLetterSize(Textdraw8, 0.500000, 1.000000);
	TextDrawColor(Textdraw8, -1);
	TextDrawSetOutline(Textdraw8, 0);
	TextDrawSetProportional(Textdraw8, 1);
	TextDrawSetShadow(Textdraw8, 1);

	Textdraw10 = TextDrawCreate(502.000000, 180.000000, "5.");
	TextDrawBackgroundColor(Textdraw10, 255);
	TextDrawFont(Textdraw10, 1);
	TextDrawLetterSize(Textdraw10, 0.500000, 1.000000);
	TextDrawColor(Textdraw10, -1);
	TextDrawSetOutline(Textdraw10, 0);
	TextDrawSetProportional(Textdraw10, 1);
	TextDrawSetShadow(Textdraw10, 1);

	for(new i; i < MAX_PLAYERS; i ++)
	{
		if(IsPlayerConnected(i))
		{
			TextDrawShowForPlayer(i, Textdraw0);
			TextDrawShowForPlayer(i, Textdraw1);
			TextDrawShowForPlayer(i, Textdraw2);
			TextDrawShowForPlayer(i, Textdraw3);
			TextDrawShowForPlayer(i, Textdraw4);
			TextDrawShowForPlayer(i, Textdraw5);
			TextDrawShowForPlayer(i, Textdraw6);
			TextDrawShowForPlayer(i, Textdraw7);
			TextDrawShowForPlayer(i, Textdraw8);
			TextDrawShowForPlayer(i, Textdraw10);
		}
	}
	return 1;
}

public OnFilterScriptExit()
{
	TextDrawHideForAll(Textdraw0);
	TextDrawDestroy(Textdraw0);
	TextDrawHideForAll(Textdraw1);
	TextDrawDestroy(Textdraw1);
	TextDrawHideForAll(Textdraw2);
	TextDrawDestroy(Textdraw2);
	TextDrawHideForAll(Textdraw3);
	TextDrawDestroy(Textdraw3);
	TextDrawHideForAll(Textdraw4);
	TextDrawDestroy(Textdraw4);
	TextDrawHideForAll(Textdraw5);
	TextDrawDestroy(Textdraw5);
	TextDrawHideForAll(Textdraw6);
	TextDrawDestroy(Textdraw6);
	TextDrawHideForAll(Textdraw7);
	TextDrawDestroy(Textdraw7);
	TextDrawHideForAll(Textdraw8);
	TextDrawDestroy(Textdraw8);
	TextDrawHideForAll(Textdraw10);
	TextDrawDestroy(Textdraw10);
	return 1;
}

public OnPlayerConnect(playerid)
{
	TextDrawShowForPlayer(playerid, Textdraw0);
	TextDrawShowForPlayer(playerid, Textdraw1);
	TextDrawShowForPlayer(playerid, Textdraw2);
	TextDrawShowForPlayer(playerid, Textdraw3);
	TextDrawShowForPlayer(playerid, Textdraw4);
	TextDrawShowForPlayer(playerid, Textdraw5);
	TextDrawShowForPlayer(playerid, Textdraw6);
	TextDrawShowForPlayer(playerid, Textdraw7);
	TextDrawShowForPlayer(playerid, Textdraw8);
	TextDrawShowForPlayer(playerid, Textdraw10);
	return 1;
}
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#2

No dude It works. Reload image
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#3

pawn Код:
TextDrawSetString(Textdraw, string);
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#4

are you using mysql?
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#5

No what`s it for?
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#6

lol he needs to put "_" where the "`" is... and detect who has the most kills and use what claude said

EDIT: And maybe think about getting some kills too
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