11.08.2010, 16:36
Description
Vehicle Library allows you to get vehicle speed and transmission. I got the idea from Ryder's Transmission filterscript (actually, it is transmission and speed info in textdraw, but with no callbacks).
Usage
Definitions/states:
You can use the above definitions to compare them with the "newtrans" or "oldtrans" parameter in OnPlayerTransmissionChange callback.
You can use the above definitions to define what you want to use - kilometers or miles. You must put a definition like #define USE_MPH above the include. Default unit is kilometers, so you don't have to define anything if you want to use kilometers.
Callbacks:
Example
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Vehicle Library allows you to get vehicle speed and transmission. I got the idea from Ryder's Transmission filterscript (actually, it is transmission and speed info in textdraw, but with no callbacks).
Usage
Definitions/states:
Code:
VEH_STATE_DRIVING_FORWARD VEH_STATE_DRIVING_BACKWARDS VEH_STATE_NOT_DRIVING
Code:
USE_KMPH USE_MPH
Callbacks:
Code:
OnVehicleTransmissionChange(vehicleid, newtrans, oldtrans); OnVehicleSpeedChange(vehicleid, newspeed, oldspeed);
Code:
public OnVehicleSpeedChange(vehicleid, newspeed, oldspeed) { if(newspeed >= 200) { for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(GetPlayerVehicleID(i) == vehicleid && GetPlayerState(i) == PLAYER_STATE_DRIVER) { new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(i, pName, sizeof(pName)); format(string, sizeof(string), "SERVER: %s, you are driving too fast. (%i kmph)", newspeed); SendClientMessage(i, 0xF00000AA, string); } } } } return 1; }
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