[Map] Fail Map
#1

I made this map for a new GM to be based on, but i forgot that in MTA, during the mapping, the sea doesnt move, and in the vid theres a little view to it, its bigger than what you can see but the waves have pwnd the whole map so when you drive max speed is 60 D:


[ame="http://www.youtube.com/watch?v=6-Z8KX6_NQg"]fail..[/ame]

heres the code incase you wanna make it into a little DM zone or something

linky

Fixed version by gamer931215
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#2

Add +1 after each coordinate on the z axis.

AddStaticVehicle(597,981.04736328,3662.26196289,1. 44168854+1,90.00000000,-1,1); //Police Car (SFPD)
AddStaticVehicle(597,981.18292236,3666.15698242,1. 44168854+1,90.00000000,-1,-1); //Police Car (SFPD)
AddStaticVehicle(597,982.19750977,3670.80224609,1. 69168854+1,270.00000000,-1,-1); //Police Car (SFPD)
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#3

i dont care about the cars :X
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#4

I mean change it for both the cars and the objects. It makes the map 1000 times better without the waves.
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#5

true, but i wont be using it anyway
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#6

http://forum.sa-mp.com/showthread.ph...d=1#post774935

My tool can fix this, only do not use the "load .map" file ! that one is bugged,

Enter your script (better to use CreateObject command as input, and remove the // comments) and a player coordinate nearby it and generate the mapx file.

Load the mapx file now and If you want to keep the position fill in the same coordinates as you load the map, then select the Adjust Height checkbox, select + and try 2.5.

Now hit generate,
It will give you the new pawn script. Or just do it yourself, but thats annoying work.

Good map anyways
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#7

still a pretty good map.nice job
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#8

thanks
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#9

nice map.. to fix mistake use x or y ass all object mover...
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#10

PWND !!!
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