Posts: 1,167
Threads: 57
Joined: Jul 2010
Reputation:
0
Dont set pos ongamemodeinit, setplayerpos OnPlayerSpawn
also you should use more adnaced system, like
new Float:MapsSpawn[YourMapCount][4] = {
{x,y,z,HeadRot},
{x,y,z,HeadRot},
{x,y,z,HeadRot}
};
OnPlayerSpawn
SetPlayerPos(playerid,MapSpawns[CurrentMap][0],MapSpawns[CurrentMap][1],MapSpawns[CurrentMap][2]):
SetPlayerFactingAngle(playerid,MapSpawns[CurrentMap][3]);
But always remeber after gmaemodeinit you must spawn player before set anything
Posts: 2,938
Threads: 162
Joined: May 2010
nope he wants every n/a seconds to respawn everyone to a new place hense
Posts: 1,167
Threads: 57
Joined: Jul 2010
Reputation:
0
Oh, now I got it, than just go ahead to set pos