26.07.2010, 22:46
here's my code
anyways, when the object is moved they all create the same size explosions, which means only the first "if" is called, no matter which object moved. How do I fix this?
Код:
public OnObjectMoved(objectid)
{
if(objectid == Shell_1){
new Float:tempx; new Float:tempy; new Float:tempz;
GetObjectPos(Shell_1,tempx,tempy,tempz);
CreateExplosion(tempx, tempy, tempz, 7, 10);
DestroyObject(Shell_1);
return 1;}
else if(objectid == Shell_2){
new Float:tempx; new Float:tempy; new Float:tempz;
GetObjectPos(Shell_2,tempx,tempy,tempz);
CreateExplosion(tempx, tempy, tempz, 12, 10);
DestroyObject(Shell_2);
return 1;}
else if(objectid == Shell_3){
new Float:tempx; new Float:tempy; new Float:tempz;
GetObjectPos(Shell_3,tempx,tempy,tempz);
CreateExplosion(tempx, tempy, tempz, 11, 10);
DestroyObject(Shell_3);
return 1;}
else if(objectid == Shell_4){
new Float:tempx; new Float:tempy; new Float:tempz;
GetObjectPos(Shell_4,tempx,tempy,tempz);
CreateExplosion(tempx, tempy, tempz, 10, 10);
DestroyObject(Shell_4);
return 1;}
return 1;
}


