[Ajuda] bug veiculos
#1

Sou novo e estou a tentar fazer um GM de roleplay.
O meu problema e o seguinte, quando uso os comandos /parkcar , /setcarcolor
mudame o modelo do veiculo, por exemplo tenho um carro da policia dou parkcar
e muda-me o modelo e as vezes a cor do veiculo.
Se vou a mudar a cor do carro da policia para azul muitas das vezes muda-me tambem o modelo do carro.
jб andei as voltas no GM a procura do problema e nгo encontro nada se algum de vocкs me pudesse dar uma ajuda agradecia.
cumps
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#2

Tens de meter aqui os cods..
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#3

parkcar
Код:
if(strcmp(cmd, "/parkcar", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			if (PlayerInfo[playerid][pAdmin] >= 5)
			{
			  if(IsPlayerInAnyVehicle(playerid))
			  {
				  new vehicleid = GetPlayerVehicleID(playerid);
				  new car = GetPlayerVehicleID(playerid) - 1;
					new Float:x,Float:y,Float:z;
					new Float:a;
					GetVehiclePos(vehicleid, x, y, z);
					GetVehicleZAngle(vehicleid, a);
					DynamicCars[car][CarX] = x;
					DynamicCars[car][CarY] = y;
					DynamicCars[car][CarZ] = z;
					DynamicCars[car][CarAngle] = a;
					DestroyVehicle(vehicleid);
					CreateVehicle(DynamicCars[car][CarModel],DynamicCars[car][CarX],DynamicCars[car][CarY],DynamicCars[car][CarZ],DynamicCars[car][CarAngle],DynamicCars[car][CarColor1],DynamicCars[car][CarColor2], -1);
					PutPlayerInVehicle(playerid,vehicleid,0);
					SaveDynamicCars();

				 	new wstring[128];
				  format(wstring, sizeof(wstring), "Estacionaste o veiculo %d.", vehicleid);
				  SendClientMessage(playerid,COLOR_ADMINCMD, wstring);
	  		}
  			else
				{
					SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nao estas num veiculo");
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nao es admin.");
			}
		}
		return 1;
setcarcolor
Код:
	if(strcmp(cmd, "/setcarcolor", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setcarcolor [colorid] [colorid]");
				return 1;
			}
			if (PlayerInfo[playerid][pAdmin] >= 5)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
					new color1;
					color1 = strval(tmp);
					if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "0-126 = Cores validas."); return 1; }
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "/setcarcolor [colorid] [colorid]");
						return 1;
					}
					new color2;
					color2 = strval(tmp);
					if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "0-126 = cores validas."); return 1; }

					new car = GetPlayerVehicleID(playerid) - 1;
					new vehicleid = GetPlayerVehicleID(playerid);
					DynamicCars[car][CarColor1] = color1;
					DynamicCars[car][CarColor2] = color2;
					new wstring[128];
		  			format(wstring, sizeof(wstring), "Mudaste a cor do veiculo %d's para %d-%d.", vehicleid,color1,color2);
				  SendClientMessage(playerid,COLOR_ADMINCMD, wstring);
  					new Float:cx,Float:cy,Float:cz;
  					GetVehiclePos(vehicleid,cx,cy,cz);
  					new Float:angle;
  					GetVehicleZAngle(vehicleid, angle);
    			DestroyVehicle(vehicleid);
					CreateVehicle(DynamicCars[car][CarModel],DynamicCars[car][CarX],DynamicCars[car][CarY],DynamicCars[car][CarZ],DynamicCars[car][CarAngle],DynamicCars[car][CarColor1],DynamicCars[car][CarColor2], -1);
					PutPlayerInVehicle(playerid,vehicleid,0);
					SetVehiclePos(vehicleid, cx, cy, cz);
   				SetVehicleZAngle(vehicleid, angle);
				  SaveDynamicCars();
				}
 				else
				{
				SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nao estas num veiculo!");
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Nao es admin.");
			}
		}
		return 1;
	}
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