20.06.2010, 19:42
How to make normal spido what equaly speed up and speed down?
stock GetPlayerSpeed(playerid, bool:kmh) // by misco { new Float:Vx,Float:Vy,Float:Vz,Float:rtn; if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz); rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2))); return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100); }
Originally Posted by Dolph
Float and Textdraw.. God im smart
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