19.06.2010, 12:03
Eu uso o seguinte teleporte para um evento:
topo
esse teleporte й variavel, ele vai mandando os players para a coordenada so que aleatoriamente.
eu queria faze com que ele seguisse a sequencia.
ou melhor ainda que ele nao mandasse 2 players para a mesma posicao.
topo
Код:
new derby[MAX_PLAYERS]; new Float:irderby1[24][4] = { {2610.2023925781, -2217.1296386719, 0.000000, 90.727294921875}, {2609.9526367188, -2210.7072753906, 0.000000, 90.727294921875}, {2609.8952636719, -2204.5119628906, 0.000000, 90.72509765625}, {2609.7165527344, -2198.2854003906, 0.000000, 90.72509765625}, {2609.8842773438, -2191.4077148438, 0.000000, 90.72509765625}, {2610.0466308594, -2184.7590332031, 0.000000, 90.72509765625}, {2610.0549316406, -2177.6457519531, 0.000000, 90.72509765625}, {2609.8173828125, -2171.4558105469, 0.000000, 90.72509765625}, {2610.2590332031, -2165.009765625, 0.000000, 90.72509765625}, {2610.0126953125, -2158.5908203125, 0.000000, 90.72509765625}, {2609.7580566406, -2151.7119140625, 0.000000, 90.72509765625}, {2609.7319335938, -2144.8168945313, 0.000000, 90.72509765625}, {2557.6540527344, -2216.9213867188, 0.000000, 269.06506347656}, {2557.6020507813, -2210.53515625, 0.000000, 269.06066894531}, {2557.3715820313, -2204.5571289063, 0.000000, 269.06066894531}, {2557.6171875, -2198.1376953125, 0.000000, 269.06066894531}, {2557.8544921875, -2191.9479980469, 0.000000, 269.06066894531}, {2558.091796875, -2185.7583007813, 0.000000, 269.06066894531}, {2558.3203125, -2179.7973632813, 0.000000, 269.06066894531}, {2558.5400390625, -2174.0656738281, 0.000000, 269.06066894531}, {2558.759765625, -2168.3342285156, 0.000000, 269.06066894531}, {2559.005859375, -2161.9150390625, 0.000000, 269.06066894531}, {2559.2431640625, -2155.7253417969, 0.000000, 269.06066894531}, {2559.498046875, -2149.0764160156, 0.000000, 269.06066894531} };
Код:
if(strcmp(cmdtext, "/eventoderby1", true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 1) { if(!dbon) { dbon = true; for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer(i, "~g~EVENTO DERBY Liberado, para entrar no evento digite ~R~/irderby1",10000,3); } } else if(dbon) { dbon = false; for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer(i, "~r~EVENTO DERBY FECHADO",1000,3); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a usar esse comando !"); } } if(strcmp(cmdtext, "/irderby1", true) == 0) { derby[playerid] = 1; TogglePlayerControllable(playerid, 0); new randpla = random(sizeof(irderby1)); if(!dbon) return SendClientMessage(playerid,0xAA3333AA,"O Evento Derby nгo estб liberado !"); SetPlayerInterior(playerid,0); { TogglePlayerControllable(playerid, 0); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), 0); derbycar = AddStaticVehicleEx(444,irderby1[randpla][0], irderby1[randpla][1], irderby1[randpla][2], irderby1[randpla][3],3,3, -1); PutPlayerInVehicle(playerid, derbycar, 0); TogglePlayerControllable(playerid, 0); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid, 100.0); SetPlayerVirtualWorld(playerid, 0); SendClientMessage(playerid, COLOR_GREY,"NГO SAIA DO CARRO.CASO O FAЗA SERA MORTO AUTOMATICAMENTE."); GameTextForPlayer(playerid,"~r~Evento Derby",2500,3); } return 1; }
eu queria faze com que ele seguisse a sequencia.
ou melhor ainda que ele nao mandasse 2 players para a mesma posicao.