Please help me whith this..
#1

ok I added a velocity to cars and well it makes the car faster and also makes it jump 10ft in the air all that works is the jump
i did get 2 warnings :
Код:
#include <a_samp>

#define PRESSED(%0) \
	(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

new Tick[MAX_PLAYERS];

OnPlayerUpdate(playerid)
{
	Tick[playerid]++;
	if(Tick[playerid] != 3) return 1;
	Tick[playerid] = 0;
 	new Keys,up,down;
    	GetPlayerKeys(playerid,Keys,up,down);
	new Float:x,Float:y,Float:z;
	if(Keys &= 1024)
	{
  		if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
		{

			GetPlayerVelocity(playerid,x,y,z);
			SetPlayerVelocity(playerid,x*1.2,y*1.2,z*1.2);
		}
	}
 	else if(Keys &= 4)
   	{
    	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
		{
			GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
			SetVehicleVelocity(GetPlayerVehicleID(playerid),x*1.2,y*1.2,z*1.2);
		}
	}
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if (PRESSED(KEY_HANDBRAKE)) // Change KEY_HANDBRAKE to your choice of PlayerKeys
	{
    new Float:x, Float:y, Float:z;
	GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
	SetVehicleVelocity(GetPlayerVehicleID(playerid) ,x ,y ,z+0.3);
	}
	return 1;
}
and this is all that is in the filterscript:
Код:
#include <a_samp>

#define PRESSED(%0) \
	(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

new Tick[MAX_PLAYERS];

OnPlayerUpdate(playerid)
{
	Tick[playerid]++;
	if(Tick[playerid] != 3) return 1;
	Tick[playerid] = 0;
 	new Keys,up,down;
    	GetPlayerKeys(playerid,Keys,up,down);
	new Float:x,Float:y,Float:z;
	if(Keys &= 1024)
	{
  		if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
		{

			GetPlayerVelocity(playerid,x,y,z);
			SetPlayerVelocity(playerid,x*1.2,y*1.2,z*1.2);
		}
	}
 	else if(Keys &= 4)
   	{
    	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
		{
			GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
			SetVehicleVelocity(GetPlayerVehicleID(playerid),x*1.2,y*1.2,z*1.2);
		}
	}
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if (PRESSED(KEY_HANDBRAKE)) // Change KEY_HANDBRAKE to your choice of PlayerKeys
	{
    new Float:x, Float:y, Float:z;
	GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
	SetVehicleVelocity(GetPlayerVehicleID(playerid) ,x ,y ,z+0.3);
	}
	return 1;
}
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