07.06.2010, 07:37
Anyone have any idea of how I could hold a large amount of available cells without making the define huge..
Let me show you.
#define MAX_BIZ 1000
#define MAX_BIZITEMS 9999
new BizItemPrice[MAX_BIZ][MAX_BIZITEMS];
Basically, The gamemode compiles huge but I need a large amount of items for businesses since businesses will be holding a custom amount of items per each business, I'm not sure what to do and am a bit confused.
Need some advice.
Let me show you.
#define MAX_BIZ 1000
#define MAX_BIZITEMS 9999
new BizItemPrice[MAX_BIZ][MAX_BIZITEMS];
Basically, The gamemode compiles huge but I need a large amount of items for businesses since businesses will be holding a custom amount of items per each business, I'm not sure what to do and am a bit confused.
Need some advice.