19.05.2010, 03:12
pawn Код:
if(CurrentMenu == DutyMenu)
{
switch(row)
{
case 0: // SAPD Duty
{
ShowMenuForPlayer(SAPDDuty, playerid);
}
case 1: // FBI Duty
{
if(PlayerInfo[playerid][RCPDRank] < 9)
{
ShowMenuForPlayer(FBIDuty, playerid);
}
else if(PlayerInfo[playerid][RCPDRank] >= 9)
{
SendClientMessage(playerid, COLOR_GRAD2, "You are not FBI!");
TogglePlayerControllable(playerid, 1);
}
}
case 2: // CANCEL /DUTY
{
TogglePlayerControllable(playerid, 1);
SetPlayerColor(playerid, COLOR_WHITE);
ResetPlayerWeapons(playerid);
SetPlayerSkin(playerid, 101);
PlayerInfo[playerid][IsCop] = 0;
PlayerInfo[playerid][IsFBI] = 0;
}
}
}
if(CurrentMenu == SAPDDuty)
{
switch(row)
{
case 0: // LSPD Cop
{
PlayerInfo[playerid][IsCop] = 1;
TogglePlayerControllable(playerid, 1);
SetPlayerSkin(playerid, 280);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 41, 500);
SetPlayerColor(playerid, COLOR_ONDUTY);
}
case 1: // LVPD Cop
{
PlayerInfo[playerid][IsCop] = 1;
TogglePlayerControllable(playerid, 1);
SetPlayerSkin(playerid, 282);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 41, 500);
PlayerInfo[playerid][IsCop] = 1;
SetPlayerColor(playerid, COLOR_ONDUTY);
}
case 2: // UNDERCOVER
{
if(PlayerInfo[playerid][RCPDRank] >= 4 || PlayerInfo[playerid][UCRights] == 1)
{
PlayerInfo[playerid][Undercover] = 1;
TogglePlayerControllable(playerid, 1);
SetPlayerSkin(playerid, 101);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 29, 500);
SetPlayerColor(playerid, COLOR_WHITE);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "You do not have sufficient priveledges to go undercover!");
TogglePlayerControllable(playerid, 1);
}
}
}
}
if(CurrentMenu == FBIDuty)
{
switch(row)
{
case 0: // FBI Uniform
{
PlayerInfo[playerid][IsFBI] = 1;
TogglePlayerControllable(playerid, 1);
SetPlayerSkin(playerid, 286);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 41, 500);
SetPlayerColor(playerid, COLOR_ONDUTY);
}
case 1: // UNDERCOVER Uniform
{
PlayerInfo[playerid][Undercover] = 1;
TogglePlayerControllable(playerid, 1);
SetPlayerSkin(playerid, 101);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 31, 500);
SetPlayerColor(playerid, COLOR_WHITE);
}
}
}
Please help