23.03.2010, 02:01
(
Last edited by Lucius; 27/07/2010 at 09:11 PM.
)
http://i676.photobucket.com/albums/v...g?t=1269308638
http://i676.photobucket.com/albums/v...g?t=1269308639
http://i676.photobucket.com/albums/v...g?t=1269308640
http://i676.photobucket.com/albums/v...g?t=1269308644
http://i676.photobucket.com/albums/v...g?t=1269308645
http://i676.photobucket.com/albums/v...g?t=1269308869
http://i676.photobucket.com/albums/v...g?t=1269308646
http://i676.photobucket.com/albums/v...g?t=1269308912
http://i676.photobucket.com/albums/v...g?t=1269308653
This is the preshing square market I mapped. Its right in front of the LSPD HQ.
Reason of a market?
1) To RP dealings
2) To RP selling stuff
3) To RP any thing. Even its a good thing to chill and RP.
What does it have?:
1) Fenced area with a door to enter and a Big parking space.
2) 4-5 Stalls which includes: Music stall, Ammunation stall, Clothes (binco) stall, Fruits stall, Toy stall.
3) A wall covered gym (Roof free) To RP working out. It includes some exercising stuff and also includes a bathroom which is also wall covered for privacy.
4) It also includes a Sprunk section. Where there are 2 spunk machines under a big sprunk revolving banner/statue.
5) Bar place. Taken from the pleasure domes. Also have chairs and tables for relaxation. Great to RP VIP meetings or stuff.
No need to download the code here it is
:
I may add this is my first map that I have introduced on SA-MP forums so I hope you guys like it and yeah there will be more coming soon.
http://i676.photobucket.com/albums/v...g?t=1269308639
http://i676.photobucket.com/albums/v...g?t=1269308640
http://i676.photobucket.com/albums/v...g?t=1269308644
http://i676.photobucket.com/albums/v...g?t=1269308645
http://i676.photobucket.com/albums/v...g?t=1269308869
http://i676.photobucket.com/albums/v...g?t=1269308646
http://i676.photobucket.com/albums/v...g?t=1269308912
http://i676.photobucket.com/albums/v...g?t=1269308653
This is the preshing square market I mapped. Its right in front of the LSPD HQ.
Reason of a market?
1) To RP dealings
2) To RP selling stuff
3) To RP any thing. Even its a good thing to chill and RP.
What does it have?:
1) Fenced area with a door to enter and a Big parking space.
2) 4-5 Stalls which includes: Music stall, Ammunation stall, Clothes (binco) stall, Fruits stall, Toy stall.
3) A wall covered gym (Roof free) To RP working out. It includes some exercising stuff and also includes a bathroom which is also wall covered for privacy.
4) It also includes a Sprunk section. Where there are 2 spunk machines under a big sprunk revolving banner/statue.
5) Bar place. Taken from the pleasure domes. Also have chairs and tables for relaxation. Great to RP VIP meetings or stuff.
No need to download the code here it is

Code:
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// CreateObject(2229, 1486.248046875, -1613.1995849609, 13.039297103882, 0.000000, 0.000000, 269.99450683594); // CreateObject(2232, 1486.3011474609, -1608.2158203125, 13.637172698975, 0.000000, 0.000000, 270); // CreateObject(2232, 1486.0520019531, -1613.5560302734, 13.637172698975, 0.000000, 0.000000, 269.99450683594); // CreateObject(1954, 1486.2529296875, -1609.8997802734, 13.964415550232, 0.000000, 0.000000, 0.000000); // CreateObject(1957, 1486.2886962891, -1610.7124023438, 13.964415550232, 0.000000, 0.000000, 0.000000); // CreateObject(1956, 1486.4912109375, -1611.2764892578, 13.86664390564, 0.000000, 0.000000, 0.000000); // CreateObject(3014, 1486.0848388672, -1615.7648925781, 14.093404769897, 0.000000, 0.000000, 0.000000); // CreateObject(3016, 1486.1770019531, -1616.2587890625, 14.004501342773, 0.000000, 0.000000, 0.000000); // CreateObject(3052, 1486.1796875, -1616.8239746094, 13.983526229858, 0.000000, 0.000000, 0.000000); // CreateObject(3016, 1486.1134033203, -1616.2562255859, 14.266959190369, 0.000000, 0.000000, 0.000000); // CreateObject(1672, 1486.1995849609, -1617.3828125, 14.062944412231, 0.000000, 0.000000, 0.000000); // CreateObject(1672, 1485.7939453125, -1617.3536376953, 14.062944412231, 0.000000, 0.000000, 0.000000); // CreateObject(1672, 1485.8724365234, -1617.7015380859, 14.062944412231, 0.000000, 0.000000, 0.000000); // CreateObject(2035, 1485.7281494141, -1617.1556396484, 14.039329528809, 0.000000, 0.000000, 0.000000); // CreateObject(2036, 1485.7724609375, -1617.8787841797, 14.039261817932, 0.000000, 0.000000, 0.000000); // CreateObject(2058, 1485.7277832031, -1617.5657958984, 14.014688491821, 0.000000, 0.000000, 0.000000); // CreateObject(1654, 1486.7872314453, -1617.2950439453, 14.174333572388, 0.000000, 0.000000, 0.000000); // CreateObject(1654, 1486.7841796875, -1616.6955566406, 14.174333572388, 0.000000, 0.000000, 0.000000); // CreateObject(2985, 1486.8272705078, -1618.8604736328, 13.039297103882, 0.000000, 0.000000, 180); // CreateObject(2976, 1486.78125, -1615.7835693359, 13.857225418091, 0.000000, 0.000000, 0.000000); // CreateObject(1271, 1486.7453613281, -1619.8195800781, 13.389297485352, 0.000000, 0.000000, 0.000000); // CreateObject(1271, 1486.7775878906, -1620.6260986328, 13.389297485352, 0.000000, 0.000000, 0.000000); // CreateObject(1583, 1486.2241210938, -1616.8179931641, 15.394345283508, 0.000000, 0.000000, 90); // CreateObject(1584, 1485.4898681641, -1619.5086669922, 13.039297103882, 0.000000, 0.000000, 0.000000); // CreateObject(1962, 1485.6387939453, -1610.9119873047, 15.610342025757, 0.000000, 0.000000, 90); // CreateObject(2843, 1473.2497558594, -1618.6929931641, 13.857225418091, 0.000000, 0.000000, 0.000000); // CreateObject(2844, 1473.3162841797, -1617.9436035156, 13.857225418091, 0.000000, 0.000000, 0.000000); // CreateObject(2845, 1473.2604980469, -1617.1267089844, 13.857225418091, 0.000000, 0.000000, 0.000000); // CreateObject(2846, 1473.0249023438, -1617.7551269531, 13.857225418091, 0.000000, 0.000000, 0.000000); // CreateObject(2371, 1473.3596191406, -1620.8391113281, 13.039297103882, 0.000000, 0.000000, 0.000000); // CreateObject(2372, 1475.5440673828, -1616.7143554688, 13.039297103882, 0.000000, 0.000000, 0.000000); // CreateObject(2394, 1473.8153076172, -1620.1314697266, 13.783488273621, 0.000000, 0.000000, 90); // CreateObject(2392, 1472.9874267578, -1620.1414794922, 13.773371696472, 0.000000, 0.000000, 0.000000); // CreateObject(2399, 1475.3856201172, -1615.5379638672, 13.776438713074, 0.000000, 0.000000, 0.000000); // CreateObject(2390, 1475.3856201172, -1616.6112060547, 13.787544250488, 0.000000, 0.000000, 0.000000); // CreateObject(1275, 1474.3851318359, -1617.3024902344, 15.515419960022, 0.000000, 0.000000, 90); // CreateObject(1337, 1466.7509765625, -1682.248046875, 14.046875, 0.000000, 0.000000, 0.000000); // CreateObject(16501, 1467.0032958984, -1656.3172607422, 15.247353553772, 0.000000, 0.000000, 0.000000); // CreateObject(16501, 1467.0129394531, -1663.3288574219, 15.753695487976, 0.000000, 0.000000, 0.000000); // CreateObject(16501, 1466.9914550781, -1668.3768310547, 15.753695487976, 0.000000, 0.000000, 0.000000); // CreateObject(16501, 1467.0289306641, -1675.4567871094, 15.247353553772, 0.000000, 0.000000, 0.000000); // CreateObject(16501, 1466.9349365234, -1676.8839111328, 15.247353553772, 0.000000, 0.000000, 0.000000); // CreateObject(16501, 1463.5092773438, -1680.3395996094, 15.747353553772, 0.000000, 0.000000, 270); // CreateObject(16501, 1456.4085693359, -1680.3487548828, 15.747353553772, 0.000000, 0.000000, 269.99450683594); // CreateObject(16501, 1449.3438720703, -1680.3568115234, 15.24476146698, 0.000000, 0.000000, 269.99450683594); // CreateObject(16501, 1466.9998779297, -1649.2899169922, 15.247353553772, 0.000000, 0.000000, 0.000000); // CreateObject(16501, 1463.5450439453, -1645.8181152344, 15.247353553772, 0.000000, 0.000000, 90); // CreateObject(16501, 1455.2785644531, -1645.8382568359, 15.247353553772, 0.000000, 0.000000, 90); // CreateObject(14480, 1465.1279296875, -1676.1716308594, 13.641321182251, 0.000000, 0.000000, 0.000000); // CreateObject(2951, 1463.9803466797, -1674.052734375, 13.046875, 0.000000, 0.000000, 0.000000); // CreateObject(2951, 1459.6507568359, -1677.3975830078, 13.046875, 0.000000, 0.000000, 90); // CreateObject(2796, 1462.0286865234, -1673.9050292969, 16.265613555908, 0.000000, 0.000000, 0.000000); // CreateObject(2755, 1459.6912841797, -1673.076171875, 14.77835559845, 0.000000, 0.000000, 0.000000); // CreateObject(2627, 1465.3275146484, -1664.6766357422, 13.046875, 0.000000, 0.000000, 90); // CreateObject(2627, 1465.2990722656, -1661.3511962891, 13.046875, 0.000000, 0.000000, 90); // CreateObject(2627, 1465.2186279297, -1658.8869628906, 13.046875, 0.000000, 0.000000, 90); // CreateObject(2628, 1462.2752685547, -1665.9959716797, 13.046875, 0.000000, 0.000000, 180); // CreateObject(2628, 1458.7779541016, -1666.0252685547, 13.046875, 0.000000, 0.000000, 179.99450683594); // CreateObject(2630, 1458.1116943359, -1658.6318359375, 13.046875, 0.000000, 0.000000, 90); // CreateObject(2630, 1458.1192626953, -1656.4674072266, 13.046875, 0.000000, 0.000000, 90); // CreateObject(2630, 1458.0767822266, -1654.4346923828, 13.046875, 0.000000, 0.000000, 90); 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