Delete The Command From
OnPlayerCommandText
and put it to
OnPlayerKeyStateChange
pawn Код:
if(newkeys == KEY_ENTER)
{
if(IsPlayerConnected(playerid))
{
for (i=0; i<MAX_FAMILY; i++)
{
if (FamilyInfo[i][FamilyExt][0] != 0.0 && FamilyInfo[i][FamilyInt][0] != 0.0)
{
if (PlayerToPoint(2, playerid, FamilyInfo[i][FamilyExt][0], FamilyInfo[i][FamilyExt][1], FamilyInfo[i][FamilyExt][2]))
{
SetPlayerInterior(playerid, FamilyInfo[i][FamilyHQ]);
SetPlayerPos(playerid, FamilyInfo[i][FamilyInt][0], FamilyInfo[i][FamilyInt][1], FamilyInfo[i][FamilyInt][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[i][FamilyInt][3]);
}
}
}
for(i = 0; i < sizeof(ApartmentInfo); i++)
{
if (PlayerToPoint(3, playerid,ApartmentInfo[i][aEntrancex], ApartmentInfo[i][aEntrancey], ApartmentInfo[i][aEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPapptkey] >= 0 || ApartmentInfo[i][aLock] == 0)
{
SetPlayerVirtualWorld(playerid,ApartmentInfo[i][aVirtualWorld]);
SetPlayerInterior(playerid,ApartmentInfo[i][aInt]);
SetPlayerPos(playerid,ApartmentInfo[i][aExitx],ApartmentInfo[i][aExity],ApartmentInfo[i][aExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pVirtualWorld] = ApartmentInfo[i][aVirtualWorld];
PlayerInfo[playerid][pInt] = ApartmentInfo[i][aInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
for(i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
for(i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
SendClientMessage(playerid, COLOR_GREY, " Cops only!");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
//OnPropUpdate();
SaveSQLBizz(i+1);
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
for(i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in an ATV Race, grab a Kart.");
}
else
{
return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
//OnPropUpdate();
SaveSQLSBizz(i+1);
}
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
}
return 1;
}
if you don't have this public, just paste this above
OnGameMod...
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_ENTER)
{
if(IsPlayerConnected(playerid))
{
for (i=0; i<MAX_FAMILY; i++)
{
if (FamilyInfo[i][FamilyExt][0] != 0.0 && FamilyInfo[i][FamilyInt][0] != 0.0)
{
if (PlayerToPoint(2, playerid, FamilyInfo[i][FamilyExt][0], FamilyInfo[i][FamilyExt][1], FamilyInfo[i][FamilyExt][2]))
{
SetPlayerInterior(playerid, FamilyInfo[i][FamilyHQ]);
SetPlayerPos(playerid, FamilyInfo[i][FamilyInt][0], FamilyInfo[i][FamilyInt][1], FamilyInfo[i][FamilyInt][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[i][FamilyInt][3]);
}
}
}
for(i = 0; i < sizeof(ApartmentInfo); i++)
{
if (PlayerToPoint(3, playerid,ApartmentInfo[i][aEntrancex], ApartmentInfo[i][aEntrancey], ApartmentInfo[i][aEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPapptkey] >= 0 || ApartmentInfo[i][aLock] == 0)
{
SetPlayerVirtualWorld(playerid,ApartmentInfo[i][aVirtualWorld]);
SetPlayerInterior(playerid,ApartmentInfo[i][aInt]);
SetPlayerPos(playerid,ApartmentInfo[i][aExitx],ApartmentInfo[i][aExity],ApartmentInfo[i][aExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pVirtualWorld] = ApartmentInfo[i][aVirtualWorld];
PlayerInfo[playerid][pInt] = ApartmentInfo[i][aInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
for(i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
for(i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
SendClientMessage(playerid, COLOR_GREY, " Cops only!");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
//OnPropUpdate();
SaveSQLBizz(i+1);
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
for(i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in an ATV Race, grab a Kart.");
}
else
{
return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
//OnPropUpdate();
SaveSQLSBizz(i+1);
}
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
}
return 1;
}
}