[Map] Very basic deathmatch map
#1

Basic Deathmatch Map
Hi. This is my first map. I decided to make a basic map for deathmatch server.
You can use it in your gamemode, if you want. There're only 60 objects.

Video(low quality):
http://www.youtube.com/watch?v=K0ycP...ature=*********

Position
SetPlayerPos(playerid, 1265.8461, 737.0971, 11.1036);

CODE
pawn Код:
CreateDynamicObject(987,1281.5000000,737.7000122,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,1281.5000000,749.5000000,9.8000002,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,1269.5000000,749.5000000,9.8000002,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (3)
CreateDynamicObject(987,1257.5999756,749.5000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (4)
CreateDynamicObject(987,1257.5999756,737.7000122,9.8000002,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (5)
CreateDynamicObject(987,1245.5999756,737.7000122,9.8000002,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (6)
CreateDynamicObject(987,1233.6999512,737.7999878,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (7)
CreateDynamicObject(987,1233.6999512,749.5000000,9.8000002,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (8)
CreateDynamicObject(987,1221.6999512,749.5000000,9.8000002,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (9)
CreateDynamicObject(987,1209.6999512,749.5000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (10)
CreateDynamicObject(987,1209.6899414,737.7000122,9.8000002,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (11)
CreateDynamicObject(987,1209.8000488,725.7000122,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (12)
CreateDynamicObject(987,1221.6999512,725.7999878,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (13)
CreateDynamicObject(987,1233.5999756,725.7999878,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (14)
CreateDynamicObject(987,1245.5999756,725.7899780,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (15)
CreateDynamicObject(987,1257.5000000,725.7899780,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1269.4000244,725.7999878,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (17)
CreateDynamicObject(987,1281.4000244,725.7999878,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (18)
CreateDynamicObject(1348,1278.5999756,746.5000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(cj_o2tanks) (1)
CreateDynamicObject(1431,1259.9000244,735.0000000,10.6999998,0.0000000,0.0000000,90.0000000); //object(dyn_box_pile) (1)
CreateDynamicObject(1685,1260.5999756,738.7999878,10.8999996,0.0000000,0.0000000,0.0000000); //object(blockpallet) (1)
CreateDynamicObject(2042,1258.8000488,737.7000122,9.8999996,0.0000000,0.0000000,0.0000000); //object(ammo_box_m3) (1)
CreateDynamicObject(2358,1259.6999512,741.7000122,9.8999996,0.0000000,0.0000000,35.4853516); //object(ammo_box_c2) (1)
CreateDynamicObject(2358,1259.6999512,742.5999756,9.8999996,0.0000000,0.0000000,161.0333862); //object(ammo_box_c2) (2)
CreateDynamicObject(2567,1258.6999512,727.4000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(ab_warehouseshelf) (1)
CreateDynamicObject(3565,1278.5000000,738.0999756,11.5000000,0.0000000,0.0000000,90.0000000); //object(lasdkrt1_la01) (1)
CreateDynamicObject(3577,1271.0999756,733.2000122,10.8999996,0.0000000,0.0000000,26.8176270); //object(dockcrates1_la) (1)
CreateDynamicObject(3577,1265.3000488,743.0999756,10.8999996,0.0000000,0.0000000,71.6912842); //object(dockcrates1_la) (2)
CreateDynamicObject(3633,1259.0999756,729.2999878,10.6000004,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (1)
CreateDynamicObject(3633,1259.0999756,729.2999878,11.3000002,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (2)
CreateDynamicObject(3633,1260.5000000,729.2999878,10.6000004,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (3)
CreateDynamicObject(3798,1277.0999756,729.7000122,9.8000002,0.0000000,0.0000000,44.8775635); //object(acbox3_sfs) (1)
CreateDynamicObject(5269,1269.1999512,727.2000122,12.1000004,0.0000000,0.0000000,90.0000000); //object(las2dkwar05) (1)
CreateDynamicObject(12913,1272.0000000,746.0996094,12.3999996,0.0000000,0.0000000,270.0000000); //object(sw_fueldrum03) (1)
CreateDynamicObject(3800,1265.1999512,742.7000122,11.3999996,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (1)
CreateDynamicObject(5262,1239.0999756,731.7999878,13.1999998,0.0000000,0.0000000,0.0000000); //object(las2dkwar04) (1)
CreateDynamicObject(5262,1247.1999512,731.9000244,13.1899996,0.0000000,0.0000000,179.9945068); //object(las2dkwar04) (2)
CreateDynamicObject(3576,1265.8000488,731.9000244,11.6000004,0.0000000,0.0000000,45.9338379); //object(dockcrates2_la) (1)
CreateDynamicObject(2043,1270.8000488,735.0999756,9.8999996,0.0000000,0.0000000,0.0000000); //object(ammo_box_m4) (1)
CreateDynamicObject(8064,1263.3994141,736.3994141,6.6999998,0.0000000,0.0000000,0.0000000); //object(vgswrehse05) (1)
CreateDynamicObject(8064,1223.9000244,736.0999756,6.6999998,0.0000000,0.0000000,0.0000000); //object(vgswrehse05) (2)
CreateDynamicObject(2991,1230.8000488,739.0999756,10.6999998,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (1)
CreateDynamicObject(2934,1221.0999756,737.2000122,11.6000004,0.0000000,0.0000000,44.8775635); //object(kmb_container_red) (1)
CreateDynamicObject(18257,1219.5999756,742.9000244,10.1000004,0.0000000,0.0000000,0.0000000); //object(crates) (1)
CreateDynamicObject(925,1229.5000000,732.5000000,11.1999998,0.0000000,0.0000000,0.0000000); //object(rack2) (1)
CreateDynamicObject(1685,1230.5999756,739.0999756,12.1000004,0.0000000,0.0000000,0.0000000); //object(blockpallet) (2)
CreateDynamicObject(3576,1229.6999512,745.5999756,11.6000004,0.0000000,0.0000000,25.3466797); //object(dockcrates2_la) (2)
CreateDynamicObject(3633,1215.1999512,736.7000122,10.6000004,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (4)
CreateDynamicObject(3633,1215.8000488,735.2999878,10.6000004,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (5)
CreateDynamicObject(3633,1215.5999756,736.0000000,11.6000004,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (6)
CreateDynamicObject(1245,1237.8000488,730.5999756,10.1999998,0.0000000,0.0000000,180.0000000); //object(newramp) (1)
CreateDynamicObject(1245,1248.5000000,733.2000122,10.1999998,0.0000000,0.0000000,0.0000000); //object(newramp) (2)
CreateDynamicObject(12913,1214.9000244,728.5999756,12.6999998,0.0000000,0.0000000,90.0000000); //object(sw_fueldrum03) (1)
CreateDynamicObject(7301,1226.4000244,725.7999878,12.5000000,0.0000000,0.0000000,316.9775391); //object(vgsn_addboard03) (1)
CreateDynamicObject(2693,1259.1999512,729.9000244,10.8000002,0.0000000,0.0000000,180.0000000); //object(cj_banner11) (1)
CreateDynamicObject(2691,1244.9000244,732.5000000,12.6999998,0.0000000,0.0000000,0.0000000); //object(cj_banner09) (1)
CreateDynamicObject(2643,1245.0999756,731.2000122,14.8000002,0.0000000,0.0000000,90.0000000); //object(cj_burger_poster3) (1)
CreateDynamicObject(2745,1242.3000488,735.7000122,17.3999996,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (1)
CreateDynamicObject(3462,1234.4000244,730.2999878,11.6000004,0.0000000,0.0000000,0.0000000); //object(csrangel_lvs) (1)
CreateDynamicObject(14467,1256.4000244,735.5999756,12.8000002,0.0000000,0.0000000,261.2692871); //object(carter_statue) (1)
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#2

awesome +rep
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#3

Thanks
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#4

Not bad. +1
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#5

This map is perfect for DM.Good work.
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#6

Looks really nice! Would you be interested in making DM maps for my server? I PM'd you, check it.
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