24.03.2010, 12:01
pawn Код:
//Bomb
forward BombTimer();
forward BombTimer2();
forward BombSiteBdiffuse();
forward Difusingbomba();
new bool: BombArmed[MAX_PLAYERS];
new bool: BombArmed2[MAX_PLAYERS];
new BombTime;
new BombTime2;
new Difusing;
new BombSiteB;
new BombObject1;
new BombObject2;
new bomba;
new bombb;
public OnGameModeInit()
{
//BombA
bomba = CreateDynamicPickup(1254, 2, -954.4540,2956.6855,192.7991,0,0,-1,100.0);
bombb = CreateDynamicPickup(1254, 2, -891.3544,2945.1326,192.5893,0,0,-1,100.0);
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if (pickupid == bomba)
{
if(BombArmed[playerid] == false && DM21[playerid] == true)
{
SendClientMessage(playerid, 0x0066FFAA, "Bomb Planted (exploding in 30 seconds).");
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
BombTime = SetTimer("BombTimer",30000,true);
BombObject1 = CreateDynamicObject(1252, -954.4540,2956.6855,192.7991,0.0000,0.0000,0.0000,0,0,-1);
for(new i = 0; i < MAX_PLAYERS; i++)
{
BombArmed = true;
}
}
else if(BombArmed[playerid] == true && DM21[playerid] == true)
{
SendClientMessage(playerid, 0x0066FFAA, "The bomb is armed (30 Seconds) Do not let it become diffused!");
}
else if(BombArmed[playerid] == true && DM20[playerid] == true)
{
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
Difusing = SetTimer("Difusingbomba",5000,true);
for(new i = 0; i < MAX_PLAYERS; i++)
{
BombArmed = false;
}
}
else if(BombArmed[playerid] == false && DM20[playerid] == true)
{
SendClientMessage(playerid, 0x0066FFAA, "This is bombsite A. You must not let the terrorists arm it");
}
return 1;
}
if (pickupid == bombb)
{
if(BombArmed2[playerid] == false && DM21[playerid] == true)
{
SendClientMessage(playerid, 0x0066FFAA, "Bomb Planted (exploding in 30 seconds).");
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
BombTime2 = SetTimer("BombTimer2",30000,true);
BombObject2 = CreateDynamicObject(1252, -891.3544,2945.1326,192.5893,0.0000,0.0000,0.0000,0,0,-1);
for(new i = 0; i < MAX_PLAYERS; i++)
{
BombArmed2 = true;
}
}
else if(BombArmed2[playerid] == true && DM21[playerid] == true)
{
SendClientMessage(playerid, 0x0066FFAA, "The bomb is armed (30 Seconds) Do not let it become diffused!");
}
else if(BombArmed2[playerid] == true && DM20[playerid] == true)
{
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
BombSiteB = SetTimer("BombSiteBdiffuse",5000,true);
for(new i = 0; i < MAX_PLAYERS; i++)
{
BombArmed2 = false;
}
}
else if(BombArmed2[playerid] == false && DM20[playerid] == true)
{
SendClientMessage(playerid, 0x0066FFAA, "This is bombsite B. You must not let the terrorists arm it");
}
return 1;
}
return 0;
}
public BombTimer()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(BombArmed == true)
{
DestroyDynamicObject(BombObject1);
CreateExplosion(-954.4540,2956.6855,192.7991, 7, 50);
SendClientMessage(i, COLOR_GREY, "Bomb A exploded.");
BombArmed = false;
KillTimer(BombTime);
}
}
return 1;
}
public BombTimer2()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(BombArmed2 == true)
{
DestroyDynamicObject(BombObject2);
CreateExplosion(-891.3544,2945.1326,192.5893, 7, 50);
SendClientMessage(i, COLOR_GREY, "Bomb B exploded.");
BombArmed2 = false;
KillTimer(BombTime2);
}
}
return 1;
}
public Difusingbomba()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(BombArmed == true)
{
BombArmed = false;
DestroyDynamicObject(BombObject1);
SendClientMessage(i, COLOR_GREEN, "Bomb A Diffused.");
KillTimer(BombTime);
KillTimer(Difusing);
}
}
return 1;
}
public BombSiteBdiffuse()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(BombArmed2 == true)
{
DestroyDynamicObject(BombObject2);
SendClientMessage(i, COLOR_GREEN, "Bomb B Diffused.");
BombArmed2 = false;
KillTimer(BombTime2);
KillTimer(BombSiteB);
}
}
return 1;
}