Also i got a new question, not related to team kills/randomex, but about saving my files.
Again its not saving the right way.
The first things are when you register. Then when you save your files (log out), it doesnt overwrite the existing lines, but just creates new lines with a value in it. How can i fix this?
pawn Code:
forward SaveStats(playerid);
public SaveStats(playerid) // CONTAINS BUGGING INFORMATION
{
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file, "data");
INI_WriteInt(file, "Money", PlayerInfo[playerid][pMoney]); printf("Saved money %s", GetName(playerid));
INI_WriteInt(file, "Score", PlayerInfo[playerid][pScore]); printf("Saved score %s", GetName(playerid));
INI_WriteInt(file, "Admin level", PlayerInfo[playerid][pAdmin]); printf("Saved admin level %s", GetName(playerid));
INI_WriteInt(file, "Vip level", PlayerInfo[playerid][pVip]); printf("Saved vip level %s", GetName(playerid));
INI_WriteInt(file, "Commands used", PlayerInfo[playerid][pCMD]); printf("Saved commands used %s", GetName(playerid));
INI_SetTag(file, "kills"); // kills tag
INI_WriteInt(file, "RKills", PlayerInfo[playerid][pRKills]); printf("Saved last round kills %s", GetName(playerid));
INI_WriteInt(file, "RDeaths", PlayerInfo[playerid][pRDeaths]); printf("Saved last round deaths %s", GetName(playerid));
INI_WriteInt(file, "RKD", PlayerInfo[playerid][pRKd]); printf("Saved last round kd %s", GetName(playerid));
INI_WriteInt(file, "Kills", PlayerInfo[playerid][pKills]); printf("Saved total kills %s", GetName(playerid));
INI_WriteInt(file, "Deaths", PlayerInfo[playerid][pDeaths]); printf("Saved total deaths %s", GetName(playerid));
INI_WriteInt(file, "KD", PlayerInfo[playerid][pKd]); printf("Saved total kd %s", GetName(playerid));
INI_SetTag(file, "weapons"); // weapons tag
INI_WriteInt(file, "Weapon 0", WeaponInfo[playerid][pWeapon0]); printf("Saved Weaponinfo0 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 1", WeaponInfo[playerid][pWeapon1]); printf("Saved Weaponinfo1 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 2", WeaponInfo[playerid][pWeapon2]); printf("Saved Weaponinfo2 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 3", WeaponInfo[playerid][pWeapon3]); printf("Saved Weaponinfo3 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 4", WeaponInfo[playerid][pWeapon4]); printf("Saved Weaponinfo4 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 5", WeaponInfo[playerid][pWeapon5]); printf("Saved Weaponinfo5 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 6", WeaponInfo[playerid][pWeapon6]); printf("Saved Weaponinfo6 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 7", WeaponInfo[playerid][pWeapon7]); printf("Saved Weaponinfo7 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 8", WeaponInfo[playerid][pWeapon8]); printf("Saved Weaponinfo8 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 9", WeaponInfo[playerid][pWeapon9]); printf("Saved Weaponinfo9 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 10", WeaponInfo[playerid][pWeapon10]); printf("Saved Weaponinfo10 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 11", WeaponInfo[playerid][pWeapon11]); printf("Saved Weaponinfo11 %s", GetName(playerid));
INI_SetTag(file, "weapons ammo"); // ammo tag
INI_WriteInt(file, "Weapon 0 ammo", WeaponInfo[playerid][pAmmo0]); printf("Saved Weaponammo0 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 1 ammo", WeaponInfo[playerid][pAmmo1]); printf("Saved Weaponammo1 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 2 ammo", WeaponInfo[playerid][pAmmo2]); printf("Saved Weaponammo2 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 3 ammo", WeaponInfo[playerid][pAmmo3]); printf("Saved Weaponammo3 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 4 ammo", WeaponInfo[playerid][pAmmo4]); printf("Saved Weaponammo4 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 5 ammo", WeaponInfo[playerid][pAmmo5]); printf("Saved Weaponammo5 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 6 ammo", WeaponInfo[playerid][pAmmo6]); printf("Saved Weaponammo6 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 7 ammo", WeaponInfo[playerid][pAmmo7]); printf("Saved Weaponammo7 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 8 ammo", WeaponInfo[playerid][pAmmo8]); printf("Saved Weaponammo8 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 9 ammo", WeaponInfo[playerid][pAmmo9]); printf("Saved Weaponammo9 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 10 ammo", WeaponInfo[playerid][pAmmo10]); printf("Saved Weaponammo10 %s", GetName(playerid));
INI_WriteInt(file, "Weapon 11 ammo", WeaponInfo[playerid][pAmmo11]); printf("Saved Weaponammo11 %s", GetName(playerid));
INI_Close(file);
return 1;
}
As you can see the variables contain information, so that isnt the problem. It also has the INI_SetTag, and its all the same!