23.02.2010, 09:17
FIXED
//Amount of Vehicles!
#define maxvehicles 899
for(new v=0; v<maxvehicles; v++){
CreateVehicle(596,1546.0244,-1697.8789,13.2669,90.0000,53,1,VEHICLE_RESPAWN); // Copcar CreateVehicle(596,1545.9713,-1653.2279,13.2792,90.0000,53,1,VEHICLE_RESPAWN); // Copcar CreateVehicle(596,1537.3641,-1677.8995,13.1816,180.0000,53,1,VEHICLE_RESPAWN); // Copcar CreateVehicle(596,1537.3370,-1667.7383,13.1832,180.0000,53,1,VEHICLE_RESPAWN); // Copcar CreateVehicle(596,1528.6390,-1688.0862,5.6109,270.0000,53,1,VEHICLE_RESPAWN); // Copcar CreateVehicle(596,1563.1328,-1710.2125,5.6111,360.0000,53,1,VEHICLE_RESPAWN); // Copcar ........ ........
new Float:RandomVehicles[265][4] = { {2299.070068,1538.322998,10.502697,90.656600}, {2372.468994,1416.701660,10.490013,180.656341}, {2609.793212,1432.843750,10.566087,178.556777}, {2460.918457,921.915771,10.566639,269.929199}, {1552.790527,1025.020629,10.564740,89.558700}, {1354.948730,1158.980346,10.566164,359.741058}, {1092.275878,1218.602172,10.566159,87.857482}, {1173.750732,1367.011840,10.563897,270.341918}, .... ....